Using the existing dice for Dust Tactics to me seems limiting on creating new rules, such as Morale and such. You only have two results on the die and therefore two major categories to give to unit to differentiate thier ability levels. You have pretty much Hard (need a hit result, 1 in 3 chance) and easy (you need a miss result, 2 in 3 chance).
The other option is to use multiple dice and needing one hit (or miss) for success, such as how Advanced Reactive Fire and Superior Reactive Fire work. I am certain I read somewhere that to prevent being "pinned" or "suppressed" the unit needs to roll a hit result. In the future will we see units that have Strong Morale or Heroic Morale that allow them to roll two or even three dice? Or that flip the results (hit is a miss, miss is a hit)? Or a combination of both?
Will heroes leading a unit get an extra dice to roll to keep morale?
I am pretty sure that these questions are either already addressed in the rules being tested/worked on, or are not a issue (as in they dont have morale rules etc etc) so Im just trying to get a grasp on how the game is expanding beyond tactics, beyond the health, move, armor, weapon line, cover and skill stats a unit has.