I agree with FFG's decision to ban VtHC from tournament play and I applaud their openness in detailing their rationalle. However I really think that they should have gone further. In their statement FFG detail some of the problems with the card, including :
"Being able to move your opponent’s support cards as well with Visit the Haunted City warped the game, and created a card that could dictate the terms under which your opponent played. This is a design problem that should have been corrected."
"Multiple copies of Visit the Haunted City in play made it worse and were practically impossible to recover from."
"Visit the Haunted City undermined the core mechanics of the game."
"It was not enjoyable to play against, and mirror matches were almost exclusively decided by the luck of the draw."
"Even decks built specifically to control this card were far from sure things, which implies an unhealthy and unbalanced play environment."
"...we apologize for releasing Visit the Haunted City in such an unbalanced state."
So, FFG have banned the card from tournament play and rightly so. However 99% of games played around the world are not tournament games. Local groups playing friendly games, casual play and local leagues still want a balanced and fun game. Surely a local casual game with friends still deserves a game system that is not beset by the problems outlined by FFG above. I think that the card should have had either a significant nerf through errata or the ban should have existed for all play. Leaving the card unchanged for those games that are played outside the tournament scene implies that fun and balanced mechanics are only important for tournaments. I'd like FFG to aspire to deliver fun and enjoyable games in everything I play, whether its a luck-fest game of Talisman or a tournament game of W:I.