Jump to content



Photo

Gameplay overview and Images


  • Please log in to reply
34 replies to this topic

#1 Darksbane

Darksbane

    Member

  • Members
  • 620 posts

Posted 05 August 2011 - 07:03 PM

Originally posted at CardGameDB

 

I've posted the following gameplay overview and about 50 images of varying quality on CardGameDB Star Wars LCG article.

 

So I got to play the Star Wars LCG at Gencon today and I quite liked it, perhaps even more than Lord of the Rings.

Two demo decks were available (Military and Rogue). The game starts off drawing a hand of 7 cards. You then may play 7 cost worth of cards out to one of 4 zones.

The space zone holds your ships, ships are also the cards which produce resources, defend against imperial space attacks, and attack the encounters ships. You must protect against the space attacks because 10 damage to your base and you are out of the game.

The Reserve zone has cards which are generally support in nature the most frequent ones you play will draw you extra cards.

The Mission zone holds the characters which go on the mission to try to get progress tokens to advance to the next stage.

The Combat zone holds your attackers which you use to attack the encounter deck's characters.

Once you have played your cards you draw back up to 7 and begin with the first phase Draw. You draw 1 card off the top of your deck and may exhaust any cards at this time in your Reserve zone which allow you to draw extra.

Phase 2 is Mobolize. You play your cards from your hand during this phase and my place one development under your base. Each development under your base allows it to generate that many resources. In addition you can exhaust your ships to produce more resources.

Next is the Encounter phase. Each player reveals 2 cards off of the top of the encounter deck and adds them to the appropriate area resolving any when revealed effects as they come up. The Flashpoint keyword on some encounter cards making it so you can't discuss this with your partner can make this phase very tricky.

Phase 4 is the strategy phase where a random Imperial strategy card is revealed. This card leads to phase 5 the Conflict phase, and also can allow the Imperial space fleet to attack at times.

The Conflict phase is where most of your combat happens, each strategy card will tell you the attacks and the order they are to be made in. Imperial characters are broken up into 3 groups. The names of the groups escape me but the first conflict is always the imperials attacking one of the rebel zones. The Players defend as a group and must assign the damage the imperials deal as they see fit. The next conflict is rebels attacking the zone of their choice. Once that attack is done the Imperials get another attack and finally the rebels get the chance to go on a mission as the last conflict, being opposed by one of the imperial groups.

The imperials will be attempting to find and deal 10 points of damage to the Rebels base via their space fleet. The Imperial ships don't attack each turn though, so you really have to balance what you use your ships for, either attack, defense, or resources. Let the Imperials build up too big a fleet and when they do attack there will be no stopping them.

After Conflict is done you reach the last phase Regroup. In this phase you ready all cards, move the time counter up by one, each player may move one character to a new zone, and first player gets passed.

I'll be back there tomorrow if anyone has any questions or wants a better look at anything let me know

 


Cardgamedb.com - The source for Game of Thrones, Star Wars, Android: Netrunner, Lord of the Rings, Call of Cthulhu, and Warhammer: Invasion deckbuilders and spoilers. Now with 100% more FFG!

#2 Toqtamish

Toqtamish

    Toqtamish

  • Members
  • 3,003 posts

Posted 06 August 2011 - 01:03 AM

Thanks Darksbane, it is certainly sounding better than LotR and that they learned from their mistakes with that one. The base, resource and developments reminds me of W:I, the pre-play of up to 7 resources reminds me of AGoT. The AI with this one certainly sounds a lot better. Hopefully the missions as well are better and more replayable than LotR's are.



#3 MarthWMaster

MarthWMaster

    Member

  • Members
  • 1,169 posts

Posted 06 August 2011 - 06:18 AM

Interesting, I wouldn't have made the pre-play connection with AGoT. With my gaming background, it more readily brought to mind the 30-point setup in Wizards' take on Star Wars (as that was among the first CCGs I played). :)


"To play a wrong note is insignificant. To play without passion is inexcusable."
– Beethoven

#4 I. J. Thompson

I. J. Thompson

    Member

  • Members
  • 925 posts

Posted 06 August 2011 - 10:19 AM

 Thank you for posting that! But is it just me, or is anyone else having trouble loading those pictures? My Safari just gives me the loading icon endlessly. Trying to glean the details from those thumbnails is hard work! 



#5 BD Flory

BD Flory

    Member

  • Members
  • 109 posts

Posted 06 August 2011 - 11:14 AM

They didn't work for me until I logged into the site.



#6 MarthWMaster

MarthWMaster

    Member

  • Members
  • 1,169 posts

Posted 06 August 2011 - 05:54 PM

Well one thing I *really* like is the existence of the Reserve zone, just because it makes complete sense and I don't know why something like it doesn't show up in more CCGs. In fact the one CCG that I recall it *did* show up in (ironically it was the "Reserves" ability in SWTCG), it made one brief, excellent appearance in the Jedi Guardians expansion and then disappeared for the remainder of the game's pre-IDC lifespan.

On the other hand, there is a flavor-related question I have at this point. Conceptually, what do the resources represent? I thought from one of the other reviews they were called Influence? Not true? If it is true, I don't understand why only ships can produce it. Politicians and war heroes should produce Influence too, since they are able to inspire greatness in people.

On the other hand, if the resource isn't called Influence and is instead some nebulous value that you use to buy things with, then it makes complete sense, since only ships can be used for smuggling operations between star systems. But if that's the case then the Millennium Falcon should produce a LOT of this resource. But even Han gets boarded sometimes. :)


"To play a wrong note is insignificant. To play without passion is inexcusable."
– Beethoven

#7 Darksbane

Darksbane

    Member

  • Members
  • 620 posts

Posted 06 August 2011 - 06:29 PM

I. J. Thompson said:
 Thank you for posting that! But is it just me, or is anyone else having trouble loading those pictures? My Safari just gives me the loading icon endlessly. Trying to glean the details from those thumbnails is hard work! 
 
 
Sorry about that. Accidentally set permissions wrong. Posting from my iPad is hard sometimes. Should be fixed to be viewable by guests now. 

Cardgamedb.com - The source for Game of Thrones, Star Wars, Android: Netrunner, Lord of the Rings, Call of Cthulhu, and Warhammer: Invasion deckbuilders and spoilers. Now with 100% more FFG!

#8 spirit

spirit

    Member

  • Members
  • 416 posts

Posted 06 August 2011 - 08:08 PM

Ah I can see them now. Great pics. Thanks :) 



#9 Doom1502

Doom1502

    Member

  • Members
  • 203 posts

Posted 06 August 2011 - 11:27 PM

Woho, thanks. Finally I could look at the pics



#10 Adam

Adam

    Member

  • Members
  • 468 posts

Posted 07 August 2011 - 01:20 AM

 Maybe the ships go recruit people.  Even if a character is an influential politician, he isn't going to be able to carry a new recruit on his shoulders from one system to the other.  The idea of a starship being "influential" is odd, but I won't think about it too much.



#11 MarthWMaster

MarthWMaster

    Member

  • Members
  • 1,169 posts

Posted 07 August 2011 - 02:24 AM

Adam said:

 

 Maybe the ships go recruit people.  Even if a character is an influential politician, he isn't going to be able to carry a new recruit on his shoulders from one system to the other.  The idea of a starship being "influential" is odd, but I won't think about it too much.

 

 

I, on the other hand, will obsess and grieve about it endlessly, ignoring to the fullest extent of my power the fact that it is just a game. :)

I kid, of course. Actually, I like that explanation a lot. Because something can "produce influence" without necessarily being "influential." A fleet of Star Destroyers, for example, can influence a world to obey the Empire. Probably not the best example since this game is about the Rebels, not the Empire, but I think that's the kind of influence that is being represented here. A lot of people joined the Alliance after their heroic victory over the first Death Star, something that could not have been done without ships.


"To play a wrong note is insignificant. To play without passion is inexcusable."
– Beethoven

#12 I. J. Thompson

I. J. Thompson

    Member

  • Members
  • 925 posts

Posted 07 August 2011 - 02:29 AM

Darksbane said:

Sorry about that. Accidentally set permissions wrong. Posting from my iPad is hard sometimes. Should be fixed to be viewable by guests now. 

 

Thank you, and enjoy the con! 

[EDIT: Wow, those are really some great pics. It's funny... I could see even in the thumbnails that they'd used some old Ralph McQuarrie concept art for the cards. But what I didn't expect was that they'd be using art from prior Star Wars games! The picture on the Imperial Star Destroyer card, for example, is taken from the cover of this book from the Star Wars RPG by West End Games. Not sure how I feel about that; it just caught my eye...]



#13 MarthWMaster

MarthWMaster

    Member

  • Members
  • 1,169 posts

Posted 07 August 2011 - 05:23 AM

On the other hand, the artwork is generally phenomenal. The Luke Skywalker, Jedi Knight artwork had better be available as an avatar one of these days.

I think the Time and Progress dials ought to be intertwined, so that the players can tell at a glance how well they are doing and whether they need to speed things along.

Finally, and I know this brings me dangerously close to nitpicking, but I feel the TIE Interceptor should have different flavor text, seeing as the quote is made in reference to regular TIE Fighters, and the TIE Interceptors had yet to be developed. Still, if that's the worst thing I'll have to complain about with this game, I will be a happy boy. :)


"To play a wrong note is insignificant. To play without passion is inexcusable."
– Beethoven

#14 spirit

spirit

    Member

  • Members
  • 416 posts

Posted 07 August 2011 - 06:22 AM

FFG do state that the art for the cards is not finalised.  



#15 Vase

Vase

    Member

  • Members
  • 67 posts

Posted 07 August 2011 - 08:23 AM

 Thanks a ton for this info.  This game is going to be gnarly.



#16 radioboyeric

radioboyeric

    Member

  • Members
  • 45 posts

Posted 07 August 2011 - 10:55 AM

That's exactly what I thought about after I read this review. In regards to the comparison between this and the WOTC Star Wars TCG.

I actually loved that game! So I'm excited about this...and the whole solo, cooperative piece as well.



#17 Squid89

Squid89

    Member

  • Members
  • 24 posts

Posted 07 August 2011 - 03:46 PM

Great summary and pics - thanks for sharing.  I don't generally play card games, but the branding has drawn me in.  Reading through the first post makes me think I'll be getting this one when it comes out.  Seems simple enough for someone new like me, but still has a variety of gameplay options.

I do like the artwork as well.



#18 Pericles

Pericles

    Member

  • Members
  • 73 posts

Posted 08 August 2011 - 02:08 AM

Very cool.  Thanks for the pics, TC!


"Chug... Chug... Chug..."


#19 borithan

borithan

    Member

  • Members
  • 1,183 posts

Posted 08 August 2011 - 04:29 AM

Surely the final artwork should contain lots of photos? Most of the pictures I have seen are practically copies of stills from the films (or advertising material), and being a movie tie in game (unlike LoTR) it kind of makes sense to me.



#20 spirit

spirit

    Member

  • Members
  • 416 posts

Posted 08 August 2011 - 04:49 AM

I doubt (and hope very much they don't) that they will use stills from the films and everything suggests they're going to be using their own artwork for the game :D 






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS