Game is for sale: $35
Game says it's for 2-4 players, but can support six players:
Game comes with six teams (Humans, Dwarves, Wood Elves, Orcs, Skaven, Chaos)
Each team race has 12 "generic" players (by Generic, I mean not-named players, but named by position: For example, in my demo game, where I was the Wood Elves, it was Lineman, Thrower, Catcher, Wardancer). This forms the base of your player deck.
There are also two "Star Player" decks: One for Dwarves, Humans, Elves, the other for Orcs, Chaos and Skaven. These are stars of the game, Names Blood Bowl Fans would recognize (Griff Oberwald, Varag Ghoul Chewer, etcetera). One fun fact: Morg'th N'hth'rog appears in both decks (although only one Morgth can be out at a time)
The primary stat for each player is their star power (rated 1-3 for generics, up to 4 or more for stars). Each player has two star player ratings, one for when they're standing, one when they're knocked down.
Each player also has one or more special abilities: Some are explained on the card, others that are common are represented by symbols: The symbols are:
"POW": Allows you to attempt to tackle the opposition, hopefully knocking down their players and reducing their star power
"ARROW": Allows you to draw extra cards from your team pile.. this allows you to cycle through your team pile quicker (allowing you to use your stars and top players more often
"BALL" Allows you to get the ball (which adds to your star power when it comes time to resolve the highlight)
"SKULL" Cheating: For each Skull on a card, you draw one cheating token: Cheating tokens are placed face down on the card and only revealed when the highlight is about to be resolved: Tokens can provide bonuses to stats, additional fans... or the referee can see the cheating and eject your player!
Now, the winner of the game isn't necessarily the player who wins the most games (although winning highlights and/or tournaments does help!), but accumulates the most fans by the end of the Blood Bowl tournament:
Each week starts by issuing a week card and one highlight for each player playing (for example, if there's four players, you draw four highlights).
The Week Card is either a global modifier to that week's highlights (for example, rain has flooded the pitch) or a tournament (one of the four majors)
Each manager has six player cards in their hand for each week, and in turn plays a player on a highlight or a tournament. For highlights, you have to decide which side of the highlight to play on (Each side of the highlight has three rewards, one on each side, and the "winner's prize" in the middle). This means Highlights can only have players from two teams (one on each side), Tournaments are open to all teams.
Basically, to win a highlight you need the most star power. As each player is played, you resolve their skills (for example, if a player has the POW symbol, he can attempt to knock down an opposing player). Once all players have been played, you resolve highlights. The manager with the most star power at each highlight wins the central reward (Fans, star player picks, or coach abilities). Ties go to nobody (so you can play spoiler and deny people victories at highlights).
Tournaments are decided the same as highlights, but there are three rewards: Winner, Runner-Up, Loser: You get the Loser award if you just show up but don't finish in the top two. Runner-Up is a decent award, and of course, the Winner gets the big prize: Again, if there's a tie for the winner, no one gets it (they both are treated as runner ups
Anyway, I'll end my quick review here, although I can explain/expand on things if people want