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SO. The RPG, then.


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#1 IG-58

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Posted 03 August 2011 - 01:23 PM

There isn't a forum for it yet so far as I know, so these nascent boards will have to deal with everything SW-related here, I suppose.

As I mentioned on the WotC boards, Yoda's force spirit would pretty much have to personally gift me with the FFG version for me to consider it, as I love Saga edition and have every book. With books, hundreds if not thousands of miniatures, numerous maps and model kits as accessories I don't really need a new system. Or even want it.

But, FFG will make one. It's inevitable. So, what do you want to see in it that wasn't addressed in WEG's version, d20, or Saga? Or, are you pretty much good with one of those?



#2 I. J. Thompson

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Posted 03 August 2011 - 03:42 PM

For one thing, I'd really like to see them lose the grid. I think it's a given that FF's RPG will feature miniatures (that's where the money is, after all), but I really felt constrained by the hard grid in WotC's Saga Edition. WEG's Star Wars Miniatures Battles had this right - I find it very freeing, as a roleplayer, to know that if I wanna run 'thataway', I can do so!

And it seems that this X-Wing game is dropping the grid (even WEG's Star Warriors didn't dare do that!), so my hopes are high...



#3 Cynabar

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Posted 03 August 2011 - 11:44 PM

I'm wondering that myself.

Like you guys, i've got WEG (not even close to 1/3 of the manuals), OCR, RCR and Saga.

I have seen the WFRP 3ed  and the 40K mechanic, but not the other RPGs that FFG make. I do not think that they will be doing a D20 edition.

Cheers

Cynabar



#4 borithan

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Posted 03 August 2011 - 11:57 PM

The only other RPG that FFG do is Anima, and that is a translation of a Spanish game. Unlikely to use those rules. I think the two most likely options are WFRP 3rd Star Wars, or a completely new system. It almost certainly won't be d20, and I don't see it being WEG d6 either.



#5 pocoyo_joe

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Posted 04 August 2011 - 02:11 AM

I'm sure I'm not the only one who'll be wondering about this, do Fantasty Flight Games ship to countries other than the USA?

 

During the WEG days of SW RPG over here in the UK, one was able to get hold of the products via shops like Game, Forbidden Planet and other specialist game shops (many of which have bit the dust since the WEG days).

With the WotC SW RPG, most of the products we available via Amazon.co.uk (at least that's where I got mine).

In recent years thinking that the SW RPG had finally been laid to rest by LFL, and never expecting another company to pick up the licence, I've been purchasing old WEG SW books that I either couldn't afford first time round or simply couldn't find in the UK.

Truth be told I was never that into the WotC version of SW RPG, however if FFG does it justice the fires could be rekindled.
 



#6 borithan

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Posted 04 August 2011 - 04:41 AM

Well, you can certainly get FFG product in the UK. My local gaming shop stocks all sorts of FFG stuff, and it would be more than slightly odd if the publishers of the 40k RPG (a distinctly British setting) didn't sell the product in the UK. If you find a local gaming shop they would almost certainly be able to sell you your SW goodies, and there will almost certainly be British online sellers able to get you your product.

 

As far as FFG itself directly selling to the UK (ie purchasing from their online shop) I have never tried so I wouldn't know.



#7 Yeti1775

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Posted 04 August 2011 - 05:20 AM

Yes until they open up the RPG section this probably would be the best place for it all.

I've only ever played SW SE, I have a few of the other books but have only played the Saga.

Things I would want.

Fill in the gaps of the previous editions.  Yes you need your core mechanics for your system.  But if you want to gain a market share of from all the previous editions that is to fill in what is missing. 

The following three are era of plays, heavy fluff and appeal in any RPG mechanic.

1. The Legacy Era is quite ripe with new stuff, especially after the last updates of Krayt/Cade etc. 

2. Clone Wars also ripe to pick from as the majority of your younger players will know it best from the cartoon series.  Yes many hardcore fans might groan a bit at the mention of the cartoon being canon, but we have to take into account FFG's need for a mass appeals.

3. KotoR and prior eras.  How many of us would love to be part of the Hyperspace Wars when the Jedi were just founding or the Jedi/Sith Wars.

I found Saga lacking when it came to Space Station / Ship design.  Yes you could modify anything and everything.  But many things didn't make sense.  Why is an Emplacement Point on a Cruiser taking up more cargo space than a Frigate?  The mechanic made sense for ship-wide things like Shields or Engines, but on a singular item like a turbolaser it didn't mold well. 

Trying to create a station from scratch is even more of a headache.  I guess that was a result of not wanting a Stated out Deathstar.  I ran across this recently when I wanted to create some defense stations for my groups world.  I was using Golans to begin with, but I wanted to try to recreate something like the Mon Calmari ring except as a defensive ring vice a shipyard. 

Other ship suggestion, on their stat blocks for cost, don't just put Illegal or Military only.  Can we get three entries there? Something like this: Cost to Build / Market Price / Blackmarket Price.

Cost to build = How much it cost the company in materials to build (this would be huge to me in my current campaign as I started a ship building company)

Market Price = This is where you can tell us Unique, Military Only, and what it goes for on the open market.

Blackmarket Price = If I really really wanted, how many credits am I parting with to own that Star Destroyer.

That's just the start. :)



#8 IraShaine1972

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Posted 04 August 2011 - 05:24 AM

pocoyo_joe said:

I'm sure I'm not the only one who'll be wondering about this, do Fantasty Flight Games ship to countries other than the USA?

 

During the WEG days of SW RPG over here in the UK, one was able to get hold of the products via shops like Game, Forbidden Planet and other specialist game shops (many of which have bit the dust since the WEG days).

With the WotC SW RPG, most of the products we available via Amazon.co.uk (at least that's where I got mine).

In recent years thinking that the SW RPG had finally been laid to rest by LFL, and never expecting another company to pick up the licence, I've been purchasing old WEG SW books that I either couldn't afford first time round or simply couldn't find in the UK.

Truth be told I was never that into the WotC version of SW RPG, however if FFG does it justice the fires could be rekindled.
 

pocoyo_joe said:

 

In recent years thinking that the SW RPG had finally been laid to rest by LFL, and never expecting another company to pick up the licence,


 

 

Lucasfilms announced almost at the same time that WotC annouced that they were not renewing, that they had all intentions of finding another game developer for the tabletop medium.

Lucasfilms never had any intentions of letting tabletop gaming products go away specificly RPGs.

FFG creates lavish RPGs.  This will be a great product I have no doubts.  I felt that the WotC d20 editions were a halfhearted joke.  Mind you the d20 system and all isnt bad just that there seemed very little heart in the line.  WEG Star Wars was great but died with them.  Being a star wars fan for most of my 40 years (saw the original in the theatres at the age of 5 and it remains one of my vividest memories of early childhood) and an avid gamer and RPGer for most of that time as well this will be a welcome product.



#9 Dimetrodon

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Posted 04 August 2011 - 06:05 PM

I think I'd just like to see news about them bringing the RPG out again. After that, then speculation galore. Otherwise it feels empty to talk about. for me anyway.



#10 Dog Solitude

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Posted 04 August 2011 - 06:10 PM

Dimetrodon said:

I think I'd just like to see news about them bringing the RPG out again. After that, then speculation galore. Otherwise it feels empty to talk about. for me anyway.

 

It's in the main announcement.  "Visit our X-Wing website or Star Wars: The Card Game website to learn more, and keep checking back. These two exciting titles are only the beginning, and we’ll be announcing additional Star Wars card, roleplaying, and miniatures games in the coming months!"

Start your speculation.



#11 Dimetrodon

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Posted 04 August 2011 - 06:13 PM

I meant more of a dedicated announcement, but yeah i missed that part in the blurbs I guess. Good to know its 100% at least hehe.



#12 Elim Rawne

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Posted 05 August 2011 - 05:51 AM

 I too am a fan of the WEG version, I'm still trying to complete my collection, though I do have quite a lot of them.

I never liked what WOTC did to Star Wars or D&D.

I do like the 40K rpgs from FFG and am well up on the collection.

I just can't decide yet whether or not I will get this new SW RPG.

All my rpg campaigns have died out due to real life interference, I haven't even been able to start a 40k one even though i'm collecting the three(soon to be four) lines.

Just don't know if I can justify collecting another game I may never play, especially when I haven't yet finished collecting the WEG one.



#13 Spike1382

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Posted 07 August 2011 - 10:53 AM

 There is already a very safe and traditional version of a Star Wars RPG. I would like to see them roll the dice (pun!) and try something really different and interesting.



#14 I. J. Thompson

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Posted 08 August 2011 - 05:55 AM

Spike1382 said:

I would like to see them roll the dice (pun!) and try something really different and interesting.

I agree. I already have all the prior versions of the game, and don't want anything that's anything like any of them. They'll have to come up with a ruleset that's completely new, radical, and fun for me to get involved.



#15 Drake1977

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Posted 08 August 2011 - 12:27 PM

 Well, in my opinion a Career based system for Star Wars like what Warhammer uses would work pretty well in my opinion.  But for things like force powers might be a little bit of in issue. 



#16 Yeti1775

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Posted 09 August 2011 - 03:20 AM

I had did the contact us about creating an RPG section and got:

The website and forums are interconnected, and require a minisite to be constructed for a forum to be created.

There will not be a forum to discuss a Star Wars RPG until that RPG is announced.

So looks like we will be stuck here a bit.

 

 



#17 I. J. Thompson

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Posted 09 August 2011 - 05:06 AM

 That's cool. One thread oughta do the job until the game's actually announced, anyway.



#18 Nate

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Posted 09 August 2011 - 08:53 AM

 I've played a fair amount of each incarnation of the game, and it seems to me they both had strengths and weaknesses. The d6 version was really easy to learn, and character generation went very quickly. I enjoyed the flexibility of the system, but the number of dice used for experienced characters, and the damage done by lightsabers at that stage of the game, was pretty unwieldly.

The d20 versions kept things in check better on the high end, but the class-based system always felt a little artificial. It was also much more complicated in terms of non-d20 players learning how to make characters.

D6 had an excellent starfighter combat system, and I'd like to see a new RPG tie into the miniatures game for ship-to-ship battles. A book on starships, with stats, deckplans and customization rules, would be excellent.

For eras, focus on the trilogies in the core book. I've enjoyed much of the Expanded Universe, but that can be handled in supplements.

Finally, I'd like to see good adventure support, to help bring new players to the game.

-Nate



#19 I. J. Thompson

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Posted 15 August 2011 - 05:00 AM

Nate said:

I'd like to see a new RPG tie into the miniatures game for ship-to-ship battles.

This is a big one for me, too. If I'm gonna be forking over all this dough for X-wing, I really want those minis to be fully compatible with the RPG. Of course player characters should have more options in the cockpit, but if these ships/cards can be used as ready-made mooks in the RPG, that's a win/win.

As for capital ships not being included in X-wing, but being pretty much necessary in the RPG, I say that's just fine - since fighters and capital ships don't interact too much anyway, any capital ships in the combat could just be considered to be 'around'. They could fight each other with just dice and storytelling, while the fighters duke it out on the table.

This assuming we don't eventually get a tactical capital ship minis game, too... 



#20 Cynabar

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Posted 09 April 2012 - 12:31 AM

So, i don't think this is the year of the RPG.

www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=201&esem=1

Heres hoping something come our way






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