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Barbed-wire


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#1 Brucer101

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Posted 21 July 2011 - 07:44 AM

Hi all, I was thinking of making some barbed-wire terrain tiles for my game.  I was wondering how you would handle the tiles in terms of game play?  I was thinking soft cover and some type of movement penalty.  What are your thoughts? 



#2 Loophole Master

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Posted 21 July 2011 - 07:56 AM

I don't think barbed wire really offers much in the way of cover, it would just hamper the movement of infantry units. I'd say that leaving a square with barbed wire costs one square of movement. So a unit with Move 1 that's inside a barbed wire square would need to perform a double move just to move to the adjacent square.

You could say that the unit could ignore this movement penalty by rushing headlong and taking some damage, maybe 1/+



#3 Poyet

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Posted 21 July 2011 - 08:38 AM

Brucer101 said:

Hi all, I was thinking of making some barbed-wire terrain tiles for my game.  I was wondering how you would handle the tiles in terms of game play?  I was thinking soft cover and some type of movement penalty.  What are your thoughts? 

methinks - i dont like adding new special rules and rules exception. I prefer working with existing rule framework

Taking under consideration level of abstraction i would use barbed-wire as ammo crates stand in.

if not - 

my option 1. Terrain  - add mines and use it as diamond type terrain from OC

option 2.Cover type

Barbed Wire- set up as cover

-does not block LOS

-cannot be passed by infantry type unit

-cannot be passed diagonally by infantry (infantry cannot cut corners)

-vehicle may decide to crush an barbed wire when entering its square.

-When trying to destroy a piece of cover, it can only be attacked in CC and barbed wire is 3 infantry with 2 life



#4 Major Mishap

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Posted 21 July 2011 - 09:01 AM

Ive used barbed wire in my games and have 2 types.

Linear. placed between adjacent squares.  Takes 2 actions to cross by infantry, vehicles will destroy it.  And area wire, impassible by infantry.  Both can be destroyed by charges. 



#5 Brucer101

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Posted 21 July 2011 - 10:37 AM

Thanks for the imput.  Just what I was looking for.  I like the idea of linear and area having a different impact on game play.  I also understand the desire to keep from junking-up the game with new rules.  Good thoughts all around.  I like this forum!



#6 Peacekeeper_b

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Posted 21 July 2011 - 12:46 PM

Doesnt block line of sight.

Counts as cover in close combat (only cover that works against clas C weapons).



#7 Algesan

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Posted 21 July 2011 - 01:50 PM

You could count it as soft cover, which is really more of "concealment".



#8 Poyet

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Posted 21 July 2011 - 03:23 PM

Major Mishap said:

......

Linear. placed between adjacent squares.  Takes 2 actions to cross by infantry, vehicles will destroy it. .....

love the idea! its like building rules , would work :>



#9 Arken

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Posted 09 January 2013 - 12:31 PM

Barb wire should deal 1 or 2 health when entered/crossed by infantry






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