When I said they would have the same results I just meant that both dice would have 3 sides that hit green 2 that hit blue and 1 for red plus one valor hit symbol. Not that they would play the exact same way.
My green units with heavy armor seem to die faster then my regular green banner units. This happens when an attack rolled against the green heavy armor unit rolls more blue shields then green shields so the unit took more damage because it was wearing heavier armor. Maybe I just have bad luck but heavy armor just does not work for me.
Yes I did mean red calvary.
And yes it does make everybody more fragile but I was more concerned with green units because they are already very fragile.
I really wanted to like this game but it just have too many things that really bug me. Red units just murder anything in front of them (I know you don't get many red units but when you have one it is just way too powerful). Red calvary is even more ridiculous and if you are fighting rob stark he's almost impossible to stop.
I found flanking to be very boring, unsatisfying, and fiddly. Why if one unit attacks an enemy from the front that any other attack from the front is flanking? I would have preferred some sort of facing rules with units needing to attack the enemy from behind to count as flanking. And this way you wouldn't have to worry about placing and removing and placing tokens.
Also the cards were boring to me. They didn't seem to create any fog of war. So why have them? You pretty much know exactly what your opponent can do. He can either use an order token or he can order 2 or 3 units next to his leaders.
I've kind of gotten way off topic but the point is I really did want to like this game (I wouldn't have bought it if I didn't want to like it) but its new mechanics that were supposed to make it a great game just didn't work for me at all.