I did a quick search, and was not able to find a thread devoted to this. I may have erred in the search, and if this is a repeat thread, please drop a link to the original here before locking, if able. I would greatly appreciate it.
I know there are quite a few GMs/players who use alternate or homebrew rules. I have a few ideas I'm spitballing with right now before it becomes an issue in my games, as my players aren't quite able to requisition them yet.
Statline: As the Errata, except damage profile is only 2d10 instead of 2d10+5.
This makes the Hammer basically a powerfist with Concussive ability. Which is where the real house ruling comes in. I'm thinking of adding a special quality, we'll call it Ponderous for sake of argument. I want this ability to imitate the slowness of the hammers in tabletop. (I realize powerfists were the same, but the loss of use of a hand can be quite annoying on its own in a RPG.) I'm working on a couple of variants, and am looking for opinions one way or another. If all else fails, I can rule that they're 2h only for standard Power Armor, but since there are examples refuting this it's a last resort. Fluff can be added later, this is just a mechanics breakdown.
Ponderous weapon quality
All Variants: This rule only applies if the weapon is wielded in one hand. This rule has no effect if the weapon is wielded in 2 hands.
Variant 1: This weapon reduces the wielder's agility bonus by X, for purposes of initiative. (Note this reduction takes place before any talents such as Lightning Reflexes.)
Variant 2: This weapon imposes a maximum agility bonus of X, for purposes of initiative. (Note this reduction takes place before any talents such as Lightning Reflexes.)
Variant 3: This weapon reduces the total number of attacks that could be made with it by 1, to a minimum of 1. (If a character with Lightning Attack uses a Thunder Hammer, he only gets 2 attacks instead of 3)
Variant 4: A Thunder Hammer can only be used to attack once in a round, regardless of the number of attacks its wielder posesses. (Other weapons can be used normally.)
Variants 1 and 2 can have more adverse effects on survivability of a character, as the downsides cannot be mitigated while using the weapon. Variants 3 and 4 at least relegate a Thunder Hammer to the off-hand if used in a single hand.
Thoughts? Am I just beating a dead horse, or would this at least make a good compromise on TH power?