Here I am with another esotheric project.
Not meant to be my tier 1 deck for the next national league, but a funny playable deck to "entertain" the oppo.
The core idea is to have a "unique" empire deck that doesn't play VTHC nor Verena. It's basically a SNIPE deck with some damaging effects and the "classic" Shrine + Pistoliers, forgotten in the newest versions of Empire-Control deck.
It should focus on a huge KZ resource engine (that's the direction where any "modern" deck is going ) and board control.
Here it is:
3x Knights Panther - one of the strongest pieces of "art" in the empire pool. Powerful.
3x Pistoliers - Finisher, anti-lock
3x Rodrik Raiders - ok
3x Skinks of Sotek - Damage, fast unit
3x Spawn of Itzl - "destroyer" of the deck. Different things work for it.
2x Jade Acolyte - a couple of Gandalfs just to "animate" devs and avoid locks.
3x Wilhelm of the Osternacht - it's an engine itself, moves stuff around to let Celestial Wizard strike.
3x Nimble Spearman - fast unit, free developement
3x Celestial Wizard - shoot man. Shoot.
3x Contested Village - boost
3x Shrine to Taal - finisher, boost
3x Church of Sigmar - auto-include against Chaos
3x Derricksburg forge - boost
3x Iron Discipline - protect core units
3x Forced March - movements, feed Celestial wizard or Spawn just in case you want/need to attack another zone.
3x Born Predators - at least a 2 damage dealing tactic, pretty useful against empire, dark elf and rush.
3x Long Winter - autoinclude that's here to get back any "developed" card in time of needs
2x Douse the Flame - somthing like a "tech" to avoid big guys or disallow auto-damaging strategies. Typical case: I wound a little guy with skinks. Turn after, the "boss" comes out...Douse the flame, then attack with Spawn: bye man.
I know it's not and maybe will never be competitive, but I see it as nice idea for casual/thematic play and, maybe open to some future improvements.
What do you think?