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Got my Seelowe and light walker today


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#1 blkdymnd

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Posted 21 June 2011 - 03:17 PM

 the new hero sculpts are amazing and the tankbusting walker card made me giggle.  its all or nothing against another walker.  with 1-bolt-9 (which i now dub 1p9 p=phaser), you should miss or obliterate.



#2 blkdymnd

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Posted 21 June 2011 - 06:25 PM

 oh, and with at least with the allied walker, you dont totally get what you see. you only get the sitting rider, not both.  Also i'm looking at running 2 wildfires i think.  cityfight expansion with firing lanes and wildfire gets 7/1 vs type 2 troops with superior reactive fire?  yes please.



#3 Major Mishap

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Posted 21 June 2011 - 08:02 PM

No release here in UK yet :(  So the phaser isn't as good as the Petard on Steel Rain then which destroys anything on a hit.  Bit dissapointed, was hoping for a bit more special rules from a Phaser.

PS Would it be to much to ask to post the quad guns profiles?

 



#4 Loophole Master

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Posted 22 June 2011 - 02:32 AM

I'd love to see the cards for those walkers. Maybe on BGG?



#5 Moiterei_1984

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Posted 22 June 2011 - 03:15 AM

No release over here in Germany too :(

I´d like to see some pics of the content, the walkers and so on?



#6 Loophole Master

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Posted 22 June 2011 - 03:37 AM

Wow, so the phaser does 1*9 against armor 4 vehicles? That's harsh. Really all or nothing.



#7 blkdymnd

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Posted 22 June 2011 - 03:54 AM

 



#8 blkdymnd

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Posted 22 June 2011 - 03:56 AM

 



#9 blkdymnd

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Posted 22 June 2011 - 03:58 AM

 for some reason, my pics cut off a bit when i post with my Xoom, but there is the meat of the cards



#10 Loophole Master

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Posted 22 June 2011 - 05:54 AM

Thanks a lot. Wow, that's a very.... clean... card for the Honey. By my calculations that's an average of 0.66 hits against infantry and 1 hit against vehicles on a single SHOOT action. Sure, the maxium is 6 and 9, but you have a very big chance of doing nothing at all. On sustained fire it averages 1.33 hits against infantry and 2 hits against vehicles. I'm probably not doing the math correctly, but anyway.......

 

And the Wildfire is a true menace against infantry. 7/1 with Superior Reactive Fire. You'd me mad to walk across its path.



#11 Major Mishap

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Posted 22 June 2011 - 07:59 PM

Thanks for posting, the site drops pics rather than shrinking them, pics need to be no wider than 640 pixels to view properly, you can see all the pic if you hit the quote button.

The Phaser  is a pretty poor weapon all things considered, short range and will on average only cause 3 hits every 3 turns, I can't see it lasting 3 turns. It's no better than a guy with a bazooka! If not adequately protected the Panzer Killers will make short work of it.  Will be interesting to see how often it gets chosen for my opponents army, I suspect his models will be used in the Wildfire configuration even if his army is lacking in long range AT weapons.

The quad .50 is not that great either.  Reaction fire will only generate 2-3 hits, not enough to take down the Panzer Killers (yes, anti-light walker is now their role) poping out behined a wall, who only need 1 hit with their Panzerschreck to take it down. 

So, who's got the Axis cards for us poor European's to look at?



#12 blkdymnd

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Posted 23 June 2011 - 09:55 AM

Loophole Master said:

Thanks a lot. Wow, that's a very.... clean... card for the Honey. By my calculations that's an average of 0.66 hits against infantry and 1 hit against vehicles on a single SHOOT action. Sure, the maxium is 6 and 9, but you have a very big chance of doing nothing at all. On sustained fire it averages 1.33 hits against infantry and 2 hits against vehicles. I'm probably not doing the math correctly, but anyway.......

 

And the Wildfire is a true menace against infantry. 7/1 with Superior Reactive Fire. You'd me mad to walk across its path.

even with the odds i might take one Honey now and then as an artillery hunter.



#13 [So]Rice

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Posted 23 June 2011 - 10:06 AM

Could you post close ups of the Allied walker and the heroes in the See Lowe set?  And a close up of the building tiles?

Thanks.

 



#14 Dcal12

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Posted 23 June 2011 - 12:45 PM

Seelowe also comes with three smoke tiles with a smoke canister in the center.  But, I don't think I read anywhere that these are used.  You also receive a double length tile that has crates on one side and looks like broken machinery on the other side.



#15 BigDogg

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Posted 26 June 2011 - 08:29 AM

Recieved my Honey/Wildfire mech and Ses Lowe camapign boxes yesterday and was blown away by how good they look. The complete mech body with both weapon heads was awsome but I was disapponted not to get both riders. I wonder how the other rider will be made avalible?

 

bg


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#16 Loophole Master

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Posted 27 June 2011 - 02:46 AM

Just to clarify, are you daying that the Light Walker comes with both walkers complete? You can use them both at the same time, with only the pilot missing from one?



#17 Dcal12

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Posted 27 June 2011 - 03:10 AM

No, you only get one walker per box, but it comes with attachments for both weapons.



#18 Loophole Master

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Posted 27 June 2011 - 03:16 AM

Surprised that the Axis light walkers don't also have Fast. Ok, they don't look as nimble as their allied counterparts, but I would expect a light walker to be faster on its feet than a medium walker... With range 6 and 1/3 against armor 4 tanks, the Laser Weaoibns is not a LOT better than a Laser Werfer, but I guess you have to be careful with lasers, otherwise they break the game.



#19 Major Mishap

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Posted 27 June 2011 - 06:11 AM

Sure the Axis Lights do not look a light as the Allied, but they are a lot more protected, I just don't get half the cards FFg come up with.  Where is their Scout ability as suggested in the blurb?



#20 Loophole Master

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Posted 27 June 2011 - 06:14 AM

Isn't that from the Revised Core Set walkers?






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