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Bonus characters for Broken Chains


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#1 N0-1_H3r3

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Posted 14 June 2011 - 12:29 PM

In case anyone had missed it, a new Black Crusade news post/preview has appeared from the depths of the Immaterium, providing two additional characters to use in Broken Chains on Free RPG Day (and after).

Of course, given that most people haven't seen Broken Chains yet, these preview characters also present more than a few hints and clues as to some of the changes made to the 40kRP system for Black Crusade, if you're keen-eyed enough to spot them...


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#2 nightspearD

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Posted 14 June 2011 - 06:32 PM

 Hmm.. I like them both! So far I've just noticed the Infamy Characteristic (and the replacement of Fate points with Infamy points... which just so happen to equal the bonus of the Infamy characteristic...)

 

edit: also, Pride and Failing along with Motivation!



#3 Lord Ork

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Posted 14 June 2011 - 08:09 PM

I noticed the "Type" field, human in case of Cultist... I mean... Kastala and CSM in case of Babaroth. I wonder if that opens doors for other non-human types.



#4 Lord Ork

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Posted 14 June 2011 - 08:19 PM

Also, I think the CSM has an error. Unnatural characteristics says he has +4 to SB and TB. But he seems to have +6 to SB.



#5 N0-1_H3r3

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Posted 14 June 2011 - 08:37 PM

Lord Ork said:

Also, I think the CSM has an error. Unnatural characteristics says he has +4 to SB and TB. But he seems to have +6 to SB.

He is wearing Power Armour, which adds +20 to Strength (and consequently +2 SB). Just as with the characters in Final Sanction, the bonus to Strength from the armour isn't factored into the character's profile, but the increased strength bonus is.


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#6 Stormast

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Posted 14 June 2011 - 08:46 PM

Which is sound, except characters don't begin with their gear...It's a little bit confusing, I think.

PS: I hope the Inquisition has some handy restraints on that ship, 'cause that Marine won't be stopped by normal doors...



#7 tkis

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Posted 14 June 2011 - 09:07 PM

+10 Modifier on standard attacks is mentioned on Babaroth sheet, where does this come from ? Rule changes incoming ?



#8 MKX

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Posted 14 June 2011 - 09:35 PM

nightspearD said:

 Hmm.. I like them both! So far I've just noticed the Infamy Characteristic (and the replacement of Fate points with Infamy points... which just so happen to equal the bonus of the Infamy characteristic...)

 

edit: also, Pride and Failing along with Motivation!

Also of interest- Skills go to +30

Which kind of makes sense if this is a true, level-less system and PCs will need to sink xp somewhere



#9 Lord Ork

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Posted 14 June 2011 - 09:39 PM

I think in DH when you take a full action attack, you gain +10  (and I think you get a malus to evasion). This character can make two attacks in the same turn. But I fail to see how it is different to make two half-action attacks. Maybe I don't have much matery on the rules.



#10 Stormast

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Posted 14 June 2011 - 09:45 PM

In DW, you can't make more than one action with the subtype Attack in the same turn (it has been specified for DW at least, too lazy to check if it's the same in the others), which implies no "Two standard actions". The talent Two-Weapon Wielder (Melee) specifically allows you to hit with two melee weapons you wield.

As for the +10, I really don't see where it should come from...Master-crafted weapons?

And I hope the GM's kit will remind the GM of the unarmed attack rules, as it seems they may come in handy.



#11 Cifer

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Posted 14 June 2011 - 10:17 PM

 @Stormast

PS: I hope the Inquisition has some handy restraints on that ship, 'cause that Marine won't be stopped by normal doors...

In 95% of all cases, Stasis Fields are enough to contain a CSM, a rogue Psyker and whatever other interesting monstrosities you have aboard your ship.

In 5% of all cases, you get Broken Chains.



#12 Stormast

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Posted 14 June 2011 - 10:39 PM

Fair enough ;)

My point was more on the lines of "I'm really eager to see what failure this ship did that allows our dear Chaotics to escape".

But we'll know, for sure.



#13 Lord Ork

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Posted 14 June 2011 - 10:43 PM

Cifer said:

 @Stormast

PS: I hope the Inquisition has some handy restraints on that ship, 'cause that Marine won't be stopped by normal doors...

In 95% of all cases, Stasis Fields are enough to contain a CSM, a rogue Psyker and whatever other interesting monstrosities you have aboard your ship.

In 5% of all cases, you get Broken Chains.

Dunno. It's not very convinging that you capture a CSM and let him his two chainaxes just because you can put a force field.



#14 Stormast

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Posted 14 June 2011 - 10:45 PM

The sheet specifically says they don't begin the game with their gear, so this is taken into account ;)

Of course, you can't really take the Unnatural Strength of a CSM...Except by killing him.



#15 Lord Ork

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Posted 14 June 2011 - 10:52 PM

I have just checked it. So, I suppose they start with no gear at all. Even the poweramour would be gone. Right?



#16 tkis

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Posted 14 June 2011 - 11:06 PM

Naked Khorne berserker on a killing spree , sounds fun :) poor crew, he will be quite literally up to his ellbows in their blood in no time :)



#17 Nightsorrow

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Posted 14 June 2011 - 11:33 PM

Well, if I am allowed to make a quick guess on how the adventure will play out, it'll go like this

 

1. Break out of the cell and kill anyone nearby.

2. Find your weapons and armour and kill anyone in the way.

3. Kill anyone still alive.

 

At least that is how the Khorne CSM will want to play it.

 

The +10 to standard attacks sounds intresting, maybe you will no longer be able to aim for a melee attack, instead it is already in there? Making it easier to hit in melee then at range, with the same stats. Discounting that you can parry in melee... Anywho, seems we are lacking in information, no wonder since the book is not out yet, but this was a welcome sight :)



#18 wraithstalker

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Posted 14 June 2011 - 11:36 PM

Since this looks to be a rules light intro and Barbatos is making a standard attack (dual wielding) as a full action I'd guess that he's aiming.

Half Action Aim

Half Action Standard Attack



#19 Stormast

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Posted 15 June 2011 - 12:52 AM

Are you even allowed to aim in Melee?

I wouldn't be so sure of what I'm saying, I'm at work and don't have the books with me, but I thought Aiming was only for Ranged weapons...



#20 Cifer

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Posted 15 June 2011 - 01:40 AM

 You can aim in melee, but you can't aim (half action) and use two weapons (full action) in a single turn.

 

@Nightsorrow

That depends - after all, the Khornite might be a little more far-thinking, in which case step 3 would become "Find someone to point the starship in a direction where there are more people to kill" and step 4 is "kill anyone still alive on board". No point in living the rest of your days in a dead piece of wreckage when there's still a galaxy full of people waiting to be killed left.

 

Anyway, I really like the comment how the Inquisition considered the loss of a company of guardsmen a fair trade for Babaroth's capture.






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