Me and my group of friends have played at least 30 games if not more of BSG in the past few months and love it, but there seem to be a few issues that come up that we as a group are not completely aware of how they should be played. The set up we use most of the time are all expansions using ion Nebula for Victory, Allys/Final Five/Personal Goals/Cylon Fleet/Pegasus/Cylon Leaders(if chosen)/Sympathetic Cylon(if no leader, we random Sleeper Agents) So pretty much everything minus New Caprica.I would appreciate any advice on how your plays these situations, or if there is something in the rules, or FAQ we maybe overlooked.
If Sharon reveals as a Cylon before the sleeper phase what happens to her extra loyalty card that is still in the deck? I know if she is executed pre-sleeper the extra card is still drawn, but does the loyalty deck end up with 2 extra cards instead of one for the rest of the game in this situation?
Do abilities that state "do in your action step" work when not on your own turn? I know this is explained for Movement in the rulebook but nothing for Action related skills. example Lee Adam uses Alert Viper Pilot, and during his action activates his viper to (Move/Escort/Attack), or Kat using her Hotshot in FTL with a executive order.
If a player with a personal goal is executed is anything related to the goal triggered? It seems like it just discarded with no consequence in the rules, but sometimes it feels like a loophole to take a morale loss if will save you the game otherwise.
Are revealed Cylons immune to other effects that make them discard cards other then from a crisis? such as with a revealed Final Five from a execution?
Does a Human/and or Cylon player who is executed with a Trauma Token via a effect from a ally card (making them draw trauma) put one of their own Trauma on the next Ally card? or in the case of a human since they discard all of their trauma, and then draw three new ones put one of those new tokens on the next ally or is a token from the pile randomly added to the Ally?
How many cards does the Sympathetic Cylon draw while not Infiltrating, or on the Resurrection Ship? I keep thinkings its one, but can't seem to find the passage on the rulebook for this :[
Are you allowed to activate a card/ability/choice if you do not meet the full/or partial requirements for it? example A crisis with a choice says A) "xyz" B) current player discards 4 cards. Are you allowed to choose option B if you do not have 4 cards to discard? what if I have 2, or zero cards? What if it's 2 players that discard cards, and neither player has any? or some combination enough/ not enough to meet the choices requirements? Another example would be a Quorum Card that does "xyz" and then discard 2 cards am I allowed to play this with no cards to discard?
This is more of a advise question then rules, but how does everyone treat secrecy in there games? We used to be more open on certain things not to the point of saying what we had, but more strong hinting at sort of style, but we switched to the more non discript style of the FAQ and most humans we play with come off shady as frak and I've come to notice cylons winning a higher percentage of our games with the rate of Civ ships on the game board and the odd number of our pilots becoming Cylons, the last push for victory is always down th the wire with at minimum 2 resources at 2 or less at the end of the game with everyone hoping someone did'nt forget a personal goal. I guess this is the excitement of the game, but I just find is semi difficult to weed out smart cylon players who stay hidden all game helping just enough 99% of the time, and know how to count the destiny deck (even when some humans will spike skill checks to throw them off)