I got Red November in christmas. So far we've played it two times and... it's just ridicilosly fun . And there's tactics in it too, and thinking. It's amazing it came out in such a small box, they could've easily done a 60€ game out of it. Also I'm a tiny bit speculated, how long can this game maintain its charm and appealment?
Just want to share our last session with you now.
We had some memorable moments last time we played this, situations that must have come up in your games too. What a tragic scenario was it, none of the brave comrades survived (last time one swam to safety). There were two particular fun situations. The Kraken shows up, and as I'm one of those who's always ready to sacrifice himself I decided to get out into the vast coldness, to confront the giant squid. In total drunk, of course and you know how things like this usually end up with. Yup, one drowned, drunken happy-bastard.
After this, the others had some really rough time inside the submarine (drunken gnome --> more events sorry). The whole front side of the ship was blocked, and there were only a few turns before the torpedo room would explode. In addition, it was on fire. So naturally, the three gnomes clear the corridors of the trash, which are blocking the way to the torpedo room. However, there is no time left to extinguish the fire, which means... the last gnome who can fix the torpedo -problem must also sacrifice his life. For the Gnovember! The hero fixes the problem and burns alive, drunken though. But with the gnome's passing out, the attempt to save the submarine becomes vain: 10 more minutes means five more events. All is well until the last, LAST card is drawn, and whaddya know, it's the first time the engine of Red November fails the gnomes!
A malfunction! The nuclear powered ship explodes and a great pillar of water emerges from the sea and reaches to the sky... and then everything is peaceful.