My players never cease to amaze me. I really don't need to come up with challenges for them, just stick them in a room with a few random strangers and I'm sure they'll get themselves in no end of trouble anyway.
So the Acolytes arrive on Sinophia, and start off pretty much on-track, visiting the murdersite of Bal Grey, asking questions and whatnot. The Psyker has a very bad feeling about the Folly, and messing around in the cellar they find the hidden room used for the binding ritual.
So they decide to get rooms at the Turning Hand. On the way there, I let the paranoid Assassin experience the funky shadow in the window-which-then-cracks as per the suggestions of Gregorius in this thread. Then it starts going downhill.
Having procured rooms at the hand, they proceed to walk pas the bar into the back of the establishment, towards their rooms. They are then seen by a soothsayer, who freaks out and runs away wailing and yelling "you bring doom", again as per suggestions from same thread. Course, my players think this is very suspect and decide to stop her. She dodges past the arbitrator and runs for the door, still yelling "Get away from me! Ah, your path is written, your destiny is doom".
So the Psyker decides to Dominate her. I blink. Twice. He rolls. He fails his opposed WP test, but does manage to manifest some phenomena. The soothsayer now claws her head, yells something about withes, "in my head" fget out you demons, and runs out. The baarkeep looks on, shocked, as they all run after her. The arbitrator with the bionic legs catch up with her easily and rugby-tackles her to the street, psyker running after while shocked bystanders look on this spectacle. The woman goes into shock, and is carried, bruised and bleeding back to the Hand. The barkeep protests, the few other patrons leave. They bribe him, and tell the Sister Sororitas to take the woman to her room, and to calm her down. The barkeep relents.
The sister has specialised in combat skills, and is about as useful with people-situations as a condom machine in the Vatican. She slaps her around a bit, then decides that being a soothsayer she is most likely a witch, and kills her. I blink. Three times. The other players say "WHAT?!?!?". But of course, there is nobody there to stop her. So now they have a corpse to get rid of and lots of people wonder what happened to Sophia, the nice old lady who used to read fortunes at the Hand....
Later, when I thought things could not get more out of Hand (bad pun intended) they were summoned to the Rag Court. Things started out amicably enough, but after a while the Psyker got a little nervous/fed up with Tibers threats and ravings, and decided he needed to Dominate him. I blinked. Only once, this time. So he did. The other Rag Kings found it a bit strange that the brute suddenly seemed to agree with these strangers in front of them, and that he even offered to show their "new friends" to the door.
Of course, once there, the psyker idles with Tiber in the doorway as the others make it around the corner. He then manifests Shape Flesh and flies straight up into the rainy night. Once out of sustaining range of Dominate (8m) Tiber regains control and starts shouting his hate and cries of betrayal, witchery and death as the Acolytes hurry into the night.
Soooo... what fallout is to follow, I wonder. The kings don't like each other, and some might even find the psykers actions amusing. Or they might be scared of the cursed witch (he did not identify himself as sanctioned, or a servant of the throne).
What do you think should happen?