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Orc rush - what do you think


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#1 secondl

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Posted 15 May 2011 - 02:23 PM

Supports

3 - Grimgors camp

3 - tribal tattoos

3 - choppa

3 - warpstone excavation

3 - contested village

Tactics

2 - waaagh

3 - pillage

2 - troll vomit

 

Units

3 - night goblins

2 - grimgor ironhide

2 - ironclaws horde

3 - poisonous wyvern

3 - river troll

3 - snotling pump wagon

3 - snotling saboteurs

3 - lobber crew

3 - crooked teef goblins

3 - spider reiders

 



#2 Kaine82

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Posted 21 June 2011 - 03:00 AM

Great build! I would make only one minor change that is more preference than anything.

I would take out tribal tattoos and add Smash Der Beards

Tribal tattoos costs 0 which is always good, but I think Smash Der Beards will give to the extra attack boost needed to get their zone burning faster. 


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#3 Doc9

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Posted 21 June 2011 - 04:47 PM

Grimgore, Wyverns, Ironclaws, Rivr Trolls...doesn't quite sound "rush". Good build none the less.



#4 Mouse_PL

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Posted 24 June 2011 - 01:26 PM

 night goblins effect is forced you are going to destroy your own choppa/tribal tatoos

take a look at clan moulder elite, would be a nice to chage ironclaws for it



#5 BigV

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Posted 28 June 2011 - 06:07 AM

Try this:

deckbox.org/sets/37802

3 Tribal Tattoos
3 Veteran Sellswords
3 Warpstone Excavation
3 Assassin's Blade
3 Choppa
3 Contested Village
3 Crooked Teef Goblins
3 Fungusbrew Goblin
3 Spider Riders
3 Warpstone Experiments
2 Armed To Da Teef
3 Clan Moulder's Elite
3 Night Goblin Fanatic
3 Night Runners
3 Swarm of Bats
3 Greyseer Thanquol
2 Waaagh!
3 Troll Vomit

#52 Cards






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