After discussing with friends and collecting ideas here, I come up with the following optional rules.
Feel free to comment if you spot any uncertainties or bugs within. And hope your next game a fantastic adventure!!
Optional Rules for Twilight of the Gods
- Alliance Campaign: Applicable when there are 4 players. Divide the players into two alliances, each consists of two. The alliance wins if either of its members completes the final mission. In addition to Advantage and Character Cards, parties from the same alliance can exchange their unfinished Basic Mission Cards during Trade section. Parties from different alliances are considered as rivals. Unless special circumstances (For instance, the non-fighting rule in Archangel or one of the parties outnumber another more than one character), they must declare combat with another if they are in the same area during Interaction Phase.
- Triggering of Final Mission: In addition to the original rule to start the Final Mission, the in turn player is required to roll the 10-sided dice once when a Supernatural creature is revealed (No Advantage card nor Character Ability is allowed to alter the result), regardless the creature is discarded or the result of the combat. The Final Mission is revealed in the coming Reset Phase if the rolled result is less or equal to the total number of Supernatural Creatures being revealed.
- Genesis Messenger: Applicable when there are odd numbers of player. One of the players is considered as the Messenger sent by Genesis. As a loyal servant, his aim is to ensure other players fail the Final Mission. He is invincible towards all Supernatural creatures but he cannot recruit any Arcane Character. And he is rivals to all players. The messenger must declare combat with another party if they are in the same area during Interaction Phase.
Alliance Campaign - As I realized, certain players have little interaction with others.
One of the reasons is they don't want to offend others and gain revenge in the coming turns. As a result, many awesome interruption cards are never played during the game. But with the setting of a partner and rivals, players are required to challenge their adversaries before they can attempt their objective. The frequency of party combat and interruption should increase.
Triggering of Final Mission - I am wondering from the very beginning...why the Boss just like sitting at home and doing nothing to accomplish its plan?
The introduction of Shadow of Omega states "Every time one of the chains that hold Omega is broken, the natural order of Gaia is disrupted..." The sentence is attractive while the current Mission Triggering Requirement cannot make players feeling the dense atmosphere of the end of the days. Genesis will never show up if we don't want to call it out. He acts like a servant rather than a tyrant. Towards this, I borrow the idea of triggering criteria from a Boardgame called Betrayal at House on the Hill. I believe this setting giving players a feeling that they are really competing with Genesis.
Genesis Messenger - This idea comes after I figured out the Alliance Campaign, it is unfair to include one more member to either alliance. And it is even more unfair to exclude your friend from the game
In coincidence, there are quite a number of elements in game that will make every player suffer. Such as
- Refilling the Preliminary Encounters (Shlotterstein Reward from Twilight of Gods)
- Raising up Area Levels (Tower at the End Reward from Shadow of Omega)
In my experience, such rewards are never claimed as no player is willing to make themselves into any troubles. But a player who aims at hindering other paces has a high motivation to claim. It coincides with the mindset of Genesis followers, destroy others while fulfill their Lord's wish. Finally, a Genesis-side player comes into my mind. I believe that player will have a good use of all hostile elements in game.
The Messenger needs to be more outstanding to consolidate his role. Some strengths and weaknesses should co-exist on him. The obvious strength I first comes into mind is the Supernatural setting. By serving the same Master, the Supernatural creature should not offend their colleague.On the other hand, the Arcane characters have significant status in Gaia and it is unlikely for any of them falling into the dark side.
Looking forward to hearing you guys response!!