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Is this game hard or is it just me? What's your best score?


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#1 FiendishDevil

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Posted 22 April 2011 - 09:09 PM

Did Passage Through Mirkwood two times. First playthrough used the standard purple deck (Aragorn and company with one core set) -- didn't make it. Second play through I custom built a purple and blue (from three core sets). Final score? 10. Would have been 8 if I didn't let my Aragorn take damage.

I'm finding the game to be fairly difficult, I can imagine that multiplayer would make things a little easier, but still hard. Definitely finding purple and blue to have the best combos. The ability to have card recursion and Sneak Attack on Threat Reducers like Gandalf and that one blue card definitely can get broken. Over the course of two turns I was able to lower my threat by a whopping 17 -- Not even the Forest Spiders would force encounter me.

Haven't tweaked much yet with red and green -- but I'm thinking green is really weak.

 

Game is hard because frankly...there's really not many options in the core set. Also, I am not a big fan of the way they distributed the cards. I originally bought 2 core sets so I could support 4 players -- but that didn't even give me 3 copies of each -- so I went out and got my 3rd core. I thought they would have learned that 3 copies of each card should be standard... I know they are going to release a revised core with 3 copies of each in the future or pull a Warhammer and release reprints of core cards in future big box expansions.

 

Hopefully I'll be able to play some multiplayer tomorrow...we'll see how it pans out.

 



#2 pumpkin

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Posted 23 April 2011 - 01:00 AM

I've only played with mono decks so far and some decks have faired better than others (leadership seems powerful, lore less so)

What do you refer to with regards to what FFG did with Warhammer and deluxe expansions? Did they use a deluxe expansion to bring the core set up to 3 of each player card from the core set? Which expansion?



#3 faith_star83

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Posted 23 April 2011 - 01:06 AM

hm...I can see how it would upset people who bought 3 core sets if there were some reprints in the future, but I thought about this, too and  would love it if ffg would steadily provide us with playsets of the core set cards by including one or two reprints in the adventure packs. :)

Leadership combos are great, but I didn't think Lore was weak at all! The card drawing engine + Protector of Lorien is sick! And also healing can be quite nice from time to time...I think all the spheres have their strengths. But I feel tactics is a bit on the downside when it comes to questing...it seems very weak against a location heavy run-through...



#4 Titan

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Posted 23 April 2011 - 04:43 AM

For the time being, it looks as though the Lore deck is good with control and support, but perhaps not so good with characters in combat. It certainly is begging to be mixed with another sphere that covers up it's weaknesses. On the Warhammer subject, I have all the packs and expansions and there is no reprint of core cards that I've seen.



#5 SJBenoist

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Posted 23 April 2011 - 07:12 AM

How are you calculating your score?

 

I don't think "8" or "10" is possible, especially since Aragon alone will cost you 12  ...



#6 Cabello

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Posted 23 April 2011 - 07:26 AM

 with threat reduction it is. i had a score of negative 7 with that deck



#7 Cabello

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Posted 23 April 2011 - 07:26 AM

 with threat reduction it is. i had a score of negative 7 with that deck



#8 SJBenoist

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Posted 23 April 2011 - 08:10 AM

We must be calculating score very differently.

 

As I understand it, you add the final Threat value of your dial, 1 for every wound marker on a Hero, and the Threat value (again) for every dead Hero.

Then you subtract any Victory Points earned from cards.

 

This would make the lower 30's a very good score. 

 

 

If you are starting with the 3 heroes from the Tactics deck, your score in turn 1 would be 29.  I don't think there are enough threat reduction cards in any possible combination in the game to get you to -7, even if you win in the first turn.



#9 Cabello

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Posted 23 April 2011 - 08:27 AM

 that is exactly what i did. by the end of the game i had managed to reduce my threat dial to 1, then after netting out wounds and victory points i got that score



#10 SJBenoist

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Posted 23 April 2011 - 08:28 AM

I think your score is mathematically impossible.  

 

Could you describe how that happened? 

What card did you use and how many turns did your game last? 

 

For example, at the end of the first turn alone, you have a score of 30 if you didn't take any damage.

 

What card let you drop 29 points of threat?



#11 Cabello

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Posted 23 April 2011 - 08:31 AM

 gandalf reduces by five, and they have an even that reduces by 6, they also have an event that allows you to play an ally from your discard and another that lets you shuffle your discard back into your deck. this allowed me to play those cards many times. this is also with the standard deck from one core set vs mirkwood.



#12 SJBenoist

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Posted 23 April 2011 - 08:34 AM

Cabello said:

 

 gandalf reduces by five, and they have an even that reduces by 6, they also have an event that allows you to play an ally from your discard and another that lets you shuffle your discard back into your deck. this allowed me to play those cards many times. this is also with the standard deck from one core set vs mirkwood.

 

 

 

If you play Gandalf 3x, that is only 15 Threat ... and you would need at least 3 turns to do it, which ADDS 3 Threat, so that is a net of -12.

 

The Elf card brings you to -17 (-6 + 1 more turn).  If you play it 3x, you are still at -27.

 

That isn't enough to even cover the 1st turn of the game in Threat, and would take at least 4 turns to play (probably more, I haven't even bothered to count the Resources needed).



#13 Cabello

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Posted 23 April 2011 - 08:38 AM

in the game i played by threat did not go up hardly at all, then again it also took me a while to make progress for the first part of the game. it was a long game, but i had good control the entire time. i also had at least 9 points from creatures. but i played each of those cards quite a few times.



#14 SJBenoist

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Posted 23 April 2011 - 08:40 AM

You are not understanding me.

 

It doesn't matter how your game went.  There is no combination of cards that will give a -7 score.

 



#15 Cabello

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Posted 23 April 2011 - 08:41 AM

 you forget the one that shuffles your discard back into your deck, therefore the entire thing is recursive indeffinately



#16 SJBenoist

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Posted 23 April 2011 - 08:43 AM

No, you do NOT reshuffle your discard pile into your deck.

See page 12 of the rulebook.

 

Even using the appropriate cards, I'm confident your score isn't going to happen EVER.

 

Either there was a mistaken in the calculation, or you are trolling me.



#17 Cabello

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Posted 23 April 2011 - 08:43 AM

 there is an event that does that. its a 1 rsource cost. forget its name



#18 SJBenoist

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Posted 23 April 2011 - 08:45 AM

Which deck are you using?

 

 



#19 Cabello

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Posted 23 April 2011 - 08:53 AM

 the blue one i think? i played all the deck in quick order one after another so im not entirely sure atm. also not at home so i cant check just now. but i deff can when i do to get you the exact names of the cards i am referencing.



#20 scottindeed

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Posted 23 April 2011 - 09:57 AM

I was definitely surprised at how difficult it was, but i've only been using the mono decks straight out of the box so far.  I started with the Tactics deck, but had great difficulty making progress on the quests on the first scenario.  On the first scenario, if you end up with Beorn's Path (as I did), you'll have a total of 20 progress points to achieve in 21 turns (as starting threat is 29).  Even with some Gandalf threat reduction, its very unlikely.

I next tried Spirit and made better progress, but ultimately got overwhlemed by enemies.

I beat the first scenario today though with the Leadership deck.  I ended up with loads of Allies out, and then with Faramir, the deck ends up as a questing beast.  Using Theodred and Aragorn questing together you can give Aragorn the Resource token from Theodred, and then use it to ready Aragorn again every turn.

I then took my successful Leadership deck down the Anduin in the second scenario, but ended up with too many location cards building up that I couldn't shift.  I could see Spirit doing well on the second scenario.  There's Allies in the Spirit deck that make progress on locations still in the staging area whenever you quest which would be very useful in the game i had.  Dunhere would also be able to snipe at the enemies building up along the river banks.  I'll give it a try tomorrow.






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