* = unique
Response: after lucal blackwood is killed, you may initiate a millitary challenge against an opponent of your choice as your next player action this phase.
Response: after you play a unique card from your hand, kneel widow's watch or kneel a learned crest character to search your deck for a copy of that card, reveal it, and add it to your hand. then, shuffle your deck.
Military, Intrigue icons
Response: after you win dominance by 4 or more str, pay x gold to claim x power for daven lannister. x is the number of power currently on daven lannister. (limit once per game.)
Response: after the challenges phase begins and you are the first player, kneel deep den to choose a new first player.
The Laughing Storm*
Military, Power Icons
House Baratheon only. Deadly.
While the laughing storm is standing, cards cannot be discarded from your hand.
Baratheon Character only.
Response: after you win a power challenge in which attached character participated, kneel lucky bones and discard the top 2 cards of your deck to draw 1 card. (draw 2 cards instead if attached character is ser davos seaworth.)
Military, Power Icons
Ironborn. Lord. Ally.
The Cost to play non-noble crested cards cannot be reduced.
Support of Saltcliffe
Ironborn Character only.
Response: after 1 or more cards are discarded from an opponent's deck, stand attached character.
Intrigue, Power Icons
Targaryen characters you control get +1 Str.
The Dragon Strikes
House Targaryen Only.
Challenges: kneel 1 influence to choose a Dragon Character. until the end of the phase, that character gains stealth, renown, and deadly.
House Martell only.
Response: kneel a learned crest character or 3 influence to cancel the effects of an event card just played. then, you may kneel a second learned crest character to attach that event to your house card. you may play that event as if it were in your hand.
Intrigue, Power icons
Maester. House Hightower.
if oldtown advisor has at least 2 Chain attachemnts attached, it gains:
"Response: kneel oldtown advisor to cancel the effects of an event card just played."
Military, Power Icon
No Attachments. Renown.
Leyton Hightower cannot be saved.
Maester characters you control gain: "immune to opponents' events and attachments."
Beware of the Sphinx
Challenges: Choose a participating Maester character. until the end of the challenge, that character gets +1 str for each chain attachment it has. if you win the challenge, draw 2 cards.
The Citadel of Oldtown*
Response: kneel the citadel of oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands.
Setup. Maester Character only.
Response: after attached character kneels, choose 1 card in play. until the end of the phase, that card gains 1 Trait of your choice. (limit once per phase)
Attached character gains the Maester trait and gets +1 str for each Chain attachment it has.
The Maester's Path
Before shuffling your deck during setup, remove up to 12 chain attachments with different titles from your deck and place them on the maester's path.
You Cannot win the game if there are any Chain attachments on this card.
Response: after you win a challenge, attach 1 Chain from this card to a character you control.
At The Gates
City. When revealed, if you have no city plot cards in your used pile, search your deck for a maester character of printed cost 3 or lower, and put it into play. Then, Shuffle your deck.