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Gates of the Citadel Spoilers


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#1 The Nick-ler

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Posted 12 April 2011 - 04:16 PM

* = unique

1.

House Stark

Character

Lucas Blackwood*

Cost 1

Str 1

Power Icon

House Tully.

Response: after lucal blackwood is killed, you may initiate a millitary challenge against an opponent of your choice as your next player action this phase.

2.

House Stark

Location

Widow's Watch*

Cost 2

Westeros.

Response: after you play a unique card from your hand, kneel widow's watch or kneel a learned crest character to search your deck for a copy of that card, reveal it, and add it to your hand. then, shuffle your deck.

3.

House Lannister

Character

Daven Lannister*

Cost 4

Str 3

Military, Intrigue icons

Knight. Lord.

Infamy.

Response: after you win dominance by 4 or more str, pay x gold to claim x power for daven lannister. x is the number of power currently on daven lannister. (limit once per game.)

4.

House Lannister.

Location

Deep Den*

Cost 0

Westeros.

Response: after the challenges phase begins and you are the first player, kneel deep den to choose a new first player.

5.

House Baratheon

Character

The Laughing Storm*

Cost 3

Str 3

Military, Power Icons

Knight.

House Baratheon only. Deadly.

While the laughing storm is standing, cards cannot be discarded from your hand.

(War Crest)

6.

House Baratheon

Attachment

Lucky Bones

Cost 1

Item. Condition.

Baratheon Character only.

Response: after you win a power challenge in which attached character participated, kneel lucky bones and discard the top 2 cards of your deck to draw 1 card. (draw 2 cards instead if attached character is ser davos seaworth.)

7.

House Greyjoy

Character

Gylbert Farwynd*

Cost 3

Str 3

Military, Power Icons

Ironborn. Lord. Ally.

The Cost to play non-noble crested cards cannot be reduced.

(Noble Crest.)

8.

House Greyjoy

attachment

Support of Saltcliffe

Cost 1

Condition.

Ironborn Character only.

Response: after 1 or more cards are discarded from an opponent's deck, stand attached character.

9.

House Targaryen

Character

Daenerys Targaryen*

Cost 4

Str 3

Intrigue, Power Icons

Lady. Queen.

Renown.

Targaryen characters you control get +1 Str.

(Noble Crest)

10.

House Targaryen

Event

The Dragon Strikes

House Targaryen Only.

Challenges: kneel 1 influence to choose a Dragon Character. until the end of the phase, that character gains stealth, renown, and deadly.

11.

House Martel

Character

Tower Captain

Cost 1

Str 1

Military icon

Ally.

(1 influence)

12.

House Martel

Event

House Martell only.

Response: kneel a learned crest character or 3 influence to cancel the effects of an event card just played. then, you may kneel a second learned crest character to attach that event to your house card. you may play that event as if it were in your hand.

13.

Neutral House

Character

Oldtown Advisor

Cost 3

Str 2

Intrigue, Power icons

Maester. House Hightower.

if oldtown advisor has at least 2 Chain attachemnts attached, it gains:

"Response: kneel oldtown advisor to cancel the effects of an event card just played."

(Learned Crest)

14.

Neutral House

Character

Leyton Hightower*

Cost 4

Str 3

Military, Power Icon

House Hightower.

No Attachments. Renown.

Leyton Hightower cannot be saved.

Maester characters you control gain: "immune to opponents' events and attachments."

(Learned Crest)

15.

Neutral House

Event

Beware of the Sphinx

Citadel.

Challenges: Choose a participating Maester character. until the end of the challenge, that character gets +1 str for each chain attachment it has. if you win the challenge, draw 2 cards.

16.

Neutral House

Location

The Citadel of Oldtown*

Cost 2

Oldtown.

Response: kneel the citadel of oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands.

17.

Neutral House

Attachment

Copper Link

Cost 1

Item. Chain.

Setup. Maester Character only.

Response: after attached character kneels, choose 1 card in play. until the end of the phase, that card gains 1 Trait of your choice. (limit once per phase)

18

Neutral House

Attachments

Apprentice Collar

Cost 0

Item. Chain.

Setup.

Attached character gains the Maester trait and gets +1 str for each Chain attachment it has.

19.

Agenda Card

The Maester's Path

Before shuffling your deck during setup, remove up to 12 chain attachments with different titles from your deck and place them on the maester's path.

You Cannot win the game if there are any Chain attachments on this card.

Response: after you win a challenge, attach 1 Chain from this card to a character you control.

20.

Plot Card

At The Gates

Gold 3

Initiative 1

Claim 1

City. When revealed, if you have no city plot cards in your used pile, search your deck for a maester character of printed cost 3 or lower, and put it into play. Then, Shuffle your deck.



#2 Saturnine

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Posted 12 April 2011 - 04:56 PM

 All the relevant AGOT card sites already have spoilers up, so I don't think we needed a long, badly formatted post with all the cards, but thanks anyhow. ;)



#3 Ruvion

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Posted 12 April 2011 - 05:08 PM

Thanks Nick-ler!



#4 The Nick-ler

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Posted 12 April 2011 - 07:37 PM

Saturnine said:

 All the relevant AGOT card sites already have spoilers up, so I don't think we needed a long, badly formatted post with all the cards, but thanks anyhow. ;)

*shrug* didn't know. guess that was a lot of typing for nothing, eh?



#5 Saturnine

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Posted 12 April 2011 - 07:42 PM

Hey, don't get me wrong, I appreciate the effort. But taking a more careful look at the other forums could have saved you some trouble :)



#6 Maester_LUke

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Posted 14 April 2011 - 05:06 PM

 Well, it's still nice for those luddites among us who don't look at the other fora.  Or have trouble reading them in our not-so-smart phones. :/



#7 eloooooooi

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Posted 14 April 2011 - 09:48 PM

Thank you Nick 



#8 JerusalemJones

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Posted 18 April 2011 - 01:37 PM

i <3 you, Nick.






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