With a War Council level of six you are able to split those six levels between your War Council members (Commander, Warrior, Rogue, Wizard, Priest, Creature). This of course dictates what Lore cards make up the deck and how powerful a spell is when cast by your Councilor.
Lore adds some fun twists to the game - certainly worth playing with in my view! But if you don't want to use it I'd do what you did - 5 Command Cards per player (minus 1 if they have a creature perhaps - because the penalty for having one is built into the level they take up on the war council rather than the balance of units on the board).
But that shouldn't have too much of an impact whatever you decide.
Hope you guys are having fun! I can't wait to play this with my son if he's interested when he's older (fingers crossed ) - currently it's one of my favourite games!
We use Lore and the Medieval Lore Deck. We just find the council thing a little fiddly. I love the Lore cards, especially when I get to save 16 lore and spring the Assault card. A card like that, late in the game, can wipe the smile right off your opponent's face. It wipes the smile off my face every time it gets sprung on me!
When my girls were small they ate my minis. Later they used them as dolls. Now we stage plastic combat. Your time will come.