I also think that scouting Moria, even without fighting Balrog, would be very interesting. There should be a lot of hiding and fighting way out through swarms of orcs and some cave trolls.
Think that Gandalf had some bad feelings about Moria (our heroes told him something ), and Aragorn also made at least one trip through so fit perfectly.
In the same climat we could also see adventure sets related to:
- Angmar (previously visiting Bree, Barrow Downs and finishing around Carn Dum),
- Minas Morgul (with Cirith Ungol and Shelob’s Lair),
- Mount Gundabad (as part of travelling around Anduin river).
I think that Saruman (still pose as helper rather than black character) will be used as ally (one use like Gandalf) or “Nazgul from Dol Guldur” – whatever his abilities are.
Maybe quest for searching for lost Palantir’s from Annuminas and Amon Sul – vide ICE’s Palantir’s Quest.
Fighting with superopponents like Balrog, Smaug etc. is tempting but can lead to situations that they will have bigger characterisctics than usual enemies and that’s all.
Compering to Hill Troll how tough should be Balrog?? For me running from Moria will be much more interesting/frightening/exciting that fighting with enemy: attack: 15, defense: 15, hit points 20...
Higher than normal enemies will quckly lead to situation when we need to have cards that add more bonuses, so it ends in the point where in 10th adventure pack we will receive card - Folko (ally): similiar to Gandalf but draw 10 cards, discard 4 enemies, reduce threat by 15. It is sad but EVERY card game ends with something familiar – cards from later expansions are much more powerfull than from core/base set. It is sign that developers have no more ideas how to expand game other than increasing numbers.
I HOPE WE WILL NOT SEE THIS IN MELCG.