It depends on if you think everything should make the players more uber or if the players not having everything handed to them is more important. Much to the surprise of many people, apparently, not every group views "Everything must be best" as a doctrine for a good time. In my experience being less uber is generally a lot more fun as it leads to more creativity.
wow, you are spouting some serious "you find this unbalanced, you must be a powergamer" crap there. Care to elaborate how disliking imbalanced rules makes one a "everything must be best" gamer/DM?
Did I accidentally click on the wrong button? Did I post in the House Rules Forum without noticing? No? Then why don't stop telling me under which circumstances the problem is no longer a problem. I posted in the Rules Questions forum because I wanted to know about the state of a rule so I can make informed decisions about how to solve it. Not to get some information on how to make the problem stop to matter. I can figure that out by myself, or I'll post in the House Rules forum about it.
I dislike this imbalance because of the situation it creates. If I as the GM create the Path for the group, it means I have to make a decision. Either I take a path that is objectively inferior, then I feel like I am screwing over my players, or I take the optimal path, then I feel like I took it just because I didn't want to screw over my players. Or I let my players chose the path. Then they I put them into a situation where they either feel like they are optimizing, or screwing themselves over for no other gain than not feeling like power gamers.
There are no other differences between the choices. The rpg possibilities are the same, the potential for ingame fun are the same, just the mechanics screw you over for making specific choices.
Which sucks, because when I make a ship &warrant path I just want to make a choice based on what seems fun for me and my players. I can still do this, naturally (saying I can't would be pretty dumb), but it's not possible without some little voice in the back of your head telling you either that you got screwed over or are a powergamer. I want balanced rules, is that so much to ask?
You found one path which was slightly better than another and so the chart is badly designed?
The way that table is structured you could probably find one or two dozen combinations that are stricly superior to others.