Oh yeah, and here's the rest of them
Vikings - Erik the Red
Starting Tech: Navigation
Power: Treat blockaded tiles as if they were adjacent to your capital. Start the game with an extra scout.
Starting tile should contain 5 water, 3Forest, 3, grassland, 4 mountains, 1 “Tundra”/Desert
Start with iron, wheat, gold on edge
Spain - Cortez
Starting Tech: Monarchy
Gain 3 trade when you capture a hut or village
You may sacrifice a figure to steal a blockaded great person. Place it in the outskirts of one of your cities immediately.
Starting Tile should contain incense, wheat, iron
Japan: Mayamoto Musashi
Starting Tech: Feudalism
Once per turn, when one of your units is killed, deal it’s strength in damage to any enemy unit in play.
Starts with iron, silk, wheat on water
India: Mahatma Gandhi
Starting Tech: Irrigation
When you spend 3 trade to produce hammers, gain 1 culture. When you build a wonder draw a culture card of the same or lower era.
Starts with wheat, incense, silk
Starting Tech: Theology
Starting Civic: Fundamentalism
Gain +2 trade for each city.
Starts with incense, iron, silk, wheat
Greece: Alexander the great
Starting Tech: Code of Laws
Starting Civic: Republic
+1 battle hand size + 1 culture hand size. When you draw a culture card, draw two culture cards, keep one put the other on the bottom of the deck.
Water, forests, mountains, desert
Starts with iron, silk, wheat on water, iron on outside