One thing occured to me while going through the components to this board game, that it's OBVIOUSLY set for future expansions.
We all know this game has alot in it's past with many expansions, hero add-ons and so on. But this is pretty much a "vanilla" version of the game with some of the older stuff merged into it with a little twist of fresh content to make it a valid "reprint".
The thing with really old "classic" labeled stuff is that we all think of it as "a whole" nowadays. That we do think of - lets say - starcraft, as ONE game with it's expansion Brood War.
Why did I mention StarCraft? Because I think it was very cheap with the boardgame being released without the additional units that Brood War gave and that shortly after the expansion to the very much EXPENSIVE board game came out... with many tactical rules that - to me - felt a bit obvious that they should have existed in the original game.
I don't really bother about paying extra for expansions if they are made to richen the gaming experience and keep it fresh with new variating content and new neat ideas to twist the gameplay. But when expansions are made "just because" nowadays it's starting to tick me off. I bet the content the expansions contain nowadays is mostly planned beforehand but added at a later basis to simply get more money.
I know this is how the world works nowadays but I just cannot grasp the concept of buying things "unwhole" and that it is so common nowadays. It's also completely ok to sell unfinished games and everyone agrees it's completely fine to get "the rest" of the content later throughout patching instead of the game being released later when it's actually FINISHED.
The reason I see that this game is up for obvious expansions is that after observing the escape values on both the heroes and the monsters you can see that the absolute TOP value a hero can get is 5. Meaning, a monster should not have to have a higher value than 6 to be IMPOSSIBLE to escape from. Yet we see the demon with an escape value of 8... This would make sence if there were any items in the game that increased the possibility to escape by adding a higher value to a heroes escape value. yet this does not exist in this game so far!
Also, where are all the items...? In the older versions you found gear and many fun, neat toys while searching and so forth like extra armor or agility. Here we have nothing even remotely like it. I bet all my money that we will see item expansions along with hero expansions.
Oh... and the heroes... 6 of them? Really? There were like what, 15 in the original?
I'm not as mad as you might think I actually love the game, but with a price tag as SKY HIGH as this one I can't help feeling foolishly wreckless as I buy this game for this super high price tag knowing that if I want the WHOLE gaming experience I would have to wait and pay alot more later aswell.