Okay. First I have to apologize. I said there would be an Episode 4, but wouldn't you know: I made sure to complete every other game project I had before re-opening work on Ep 4. Mostly, I've lost motivation because all my Doom players moved away and now nobody's banging on the door demanding the next scenario.
But, I just wanted to come on and let you know that I'm working on it. You might be pleased to know that most of the scenarios are designed, and most of those already have full text—I just have to patch up the gaps and assemble the whole thing. Of course, you may then be pissed when you discover that I've been sitting on most of these scenarios since 2006.
So as compensation for my astronomical procrastination, I thought I'd give you guys the first two scenarios in the episode. Aside from my old gamer group, only Knuckles Eki has seen scenario 16. Nobody except my group has seen 17.
As you may have noticed, Scenario 17 ends with the marines choosing where to go next. Episode 4's big gimmick is that the scenario paths branch. The entire Doom story will have four possible endings. It is a 5-scenario episode, but the episode book will have 12 scenarios, which includes 2 mutually-exclusive "secret" scenarios. And keeping with Episode 3, the secret scenarios will contain unique items: one will have the Grabber Gun and one will have the Super Shotgun.
I don't think I'll post any more scenarios until they're all done, and I'll be working towards that in the next few weeks. But classes have just started back up for me too, so I'll only invest as much time as I'm able.
After Ep4 is done, I might complete my "no-invader" decks (where the marines can simulate an invader player without actually needing one), and I have a couple other very small ideas.
Let me know what you think.