Was this changed? I've always thought that it was said you're allowed to cast almost all spells, regardless of your actual sanity; in most of the cases, the spell has no effect, simply because being driven insane hinders you to perform any further action.
That's the last I heard about it, too. Not that I ever agreed with it, but that's where I thought the rules had landed.
I get the feeling that Avi and Tibs treat the Proto-FAQ "Gag Order" differently. Avi says, "I know, but I can't tell you," whereas Tibs says, "This is how I play it." Completely noncommittal and unofficial, but Tibs is becoming increasingly "unquestioned" when he throws out stuff that maybe we "ought to know already."
Yeah, I have the very same feeling Jgt.
If I'm allowed to say something polemic (don't want to start a thread, but I'm fed up with this stuff, so apologies to everybody if this doesn't sound like the typical Julia nice-post with flapping eyes and whatelse), I think that this FAQ thing is a complete mess. And not for Avi's or Tibs' fault, of course. But:
almost all FFG top selling games have their FAQ updated on a regular basis. A couple of weeks ago, it was released the new FAQ for Call of Cthulhu, which is something *immense* since you have to consider all the possible interactions between - dunno - something like 2000 cards? New games, as Battles of Westeros, have their FAQ ready. Even small games like Constantinopolis or Civilization - IIRC. Arkham is one of their top product (do not tell me Constantinopolis sells as well as Arkham), and I believe it should deserve a better service.
So, I don't see why
a) they are not out yet (after all, they were revised by three good guys that worked for FFG for free. They did a job that should be done by game designers and they were not paid for it. And wanna now what I think about this? That probably none else in the world could have done this better than our triumvirate, simply because they know the game, and they love it much more than any FFG game designers. Otherwise we won't have had gates moving into vortices or crappy cult mechanics)
b) there isn't any official words from FFG saying "FAQ will be available of MONTH DAY YEAR". This would be a sign of respect towards the community AND towards those who spent several hours of their life working just to help people to play better
c) these poor three guys had to sign a contract forcing them to not reveal the stolen FFG nuclear secrets (sorry; bit sarcastic here, but hey, it's a game!). So the FAQ is almost ready (or already ready?) but for some mysterious reasons we cannot know ANYTHING from the guys who worked on it.
And everytime something new emerges, there is a complete mess. For the Flute, it was said you have to do a Horror check before blowing your breath in. Fine. The first draft of the FAQ said you don't have to do the Horror check. Fine. Now Tibs says you have to do the Horror check. Thus it seems to me it changed again. But for God's sake, say it out loud. Most of the debate will stop. And at least we will have some clear rules to follow. Otherwise answer according to the old way of playing
As an additional point, most of the things I think there will be in the upcoming FAQ seems to change radically (and without reason) some aspects of the game. Someone told me long ago (there's a calm before the storm? ::laughing: in a different thread it was probably not possible to return to Devil Reef from LiTaS. Why? It's not in the rules. Now this stuff about spells. Changed. But why?
I think FAQs should clarify things, not change rules, unless something must be changed in order to give the game a kind of inner coherence.
As a last note, let me stress the point that knowledge must be shared.