I've finally added most of the Lurker expansion to the base game box. The box is now crammed full. (picture 1, picture 2, picture 3) The game board and the rules go on top of what's shown in picture 1.
Here's what's in the box:
- The base game
- Gate, Mythos and Arkham cards from Lurker
- Common Items, Unique Items and Spells from Lurker
- Replacement Gate tokens
- Relationship cards
- Investigator sheets and tokens from Innsmouth and Dunwich
- Ancient One sheets and accessories (cards, tokens, spawn monsters, etc.) from Innsmouth and Dunwich
- Personal Story cards
- Injury and Madness cards
- Colour Out of Space monster tokens from Dunwich (they really belong in the base game, together with the Chthonians)
- Some extra dice
The rest of the Innsmouth, Dunwich and Lurker expansions is kept in a second big box.
I've found some nice deck boxes, which can be seen on the pictures, and they are perfect for storage. (Search Ebay or Google for "Ultra Pro deck box", and you'll find it.) The big cards from the base game and Lurker fit exactly into two deck boxes. (That is about 130 cards in each.) The third one covers all the small cards, except for the Quachil cards and the Personal Story cards, which I've put in the small card bags beside the deck boxes. An empty deck box also serves nicely as a monster cup. Additionally, I've cut out the smallest of the black plastic trays which come in the original box. It's perfect for keeping the Gate tokens in place.
I doubt I'll be able to get anything more into the box, but I've selected the most important and modular stuff to keep in the base game box. If I am to bring the game to a friend's place, and I'm not bothered to bring an expansion box, I can still play all my Investigators and Ancient Ones. I can also add Gate Bursts, Relationships, Personal Stories, Injuries, Madnesses and Replacement Gates into the game. Together with the game box itself, all of this sums up to a total of 3 kg. ^__^