While we wait for the next CC update, I thought I'd share the Lucre system that my group uses that we like. I've read all the posts on the subject awhile back over at BGG and came up with this idea.
Everyone starts with one lucre. You may add or subtract the total lucre you have to your total as a main player. You gain one lucre if you win an encounter as a main player and you have one or more allies on your side. Deals don't count. You have to win.
You may only spend your lucre as a main player during the regroup phase to purchase extra ships at a cost of one lucre each or you may purchase cards from the deck (not the rewards deck) during the planning phase before cards are played face down at a cost of one lucre each. This keeps the lucre rules basic with no chart to refer to (although I do love the idea of special items you can buy from cards in the rewards deck).
One other extra rule is "mining the rubble". Anytime you destroy a planet or remove it from the game you may mine the leftover rubble and take two lucre from the bank. This makes the Locust more powerful as our group thought the Locust was way too weak. So now it actually pays to try to use the locust by landing on a planet alone.
So, as with the old EON version, do you save your lucre to add to your sides total or take a chance and buy a card or two?
Keep in mind, you do not get any lucre at the start of your turns. You only get a lucre if you win with an ally. Just wondering what your expert opinions are on this system and (for those who are still using lucre sometimes) what system are you using that your group enjoys.