Jump to content



Photo

Agents in Alignment-based Parties


  • Please log in to reply
7 replies to this topic

#1 AyoSup

AyoSup

    Member

  • Members
  • 10 posts

Posted 08 December 2010 - 06:25 PM

Can Faction Agents be used in Alignment-based parties (Light or Dark)?

Agents normally have the "In a *faction* Alliance party..." clause. And some agents can change their affinity to either Light or Dark depending on the skills bought.

Thanks!



#2 Raith

Raith

    Member

  • Members
  • 328 posts

Posted 09 December 2010 - 11:13 AM

AyoSup said:

Can Faction Agents be used in Alignment-based parties (Light or Dark)?

Agents normally have the "In a *faction* Alliance party..." clause. And some agents can change their affinity to either Light or Dark depending on the skills bought.

Thanks!

Agents specify that they can only be used by a Specific Organisation.  The exception is the new Shinobi character who works like an Agent but can be taken by any Faction or Organisation thought he takes up one of the possible Agent sots you get per 150 levels.

- Raith



#3 AyoSup

AyoSup

    Member

  • Members
  • 10 posts

Posted 09 December 2010 - 06:27 PM

Aw. Too bad. Thanks!



#4 StormKnight

StormKnight

    Member

  • Members
  • 112 posts

Posted 29 December 2010 - 04:01 AM

Of course, in a friendly game with your opponent's agreement, anything goes :)



#5 dluff

dluff

    Member

  • Members
  • 10 posts

Posted 29 December 2010 - 07:40 AM

new to the game, but have played one-on-one games with each side running one main character with two agents (escorts).  Scenario theme;  An encounter as each side was escorting one of  their main characters to other locations or missions. 



#6 mitchpigeon

mitchpigeon

    Member

  • Members
  • 4 posts

Posted 08 January 2011 - 03:34 AM

i have not used agents how effective are they?



#7 Shiro_Kuro

Shiro_Kuro

    Member

  • Members
  • 11 posts

Posted 08 January 2011 - 01:50 PM

 It depends on the type of Agent and the Scenario. The options make them highly variable, but it's rare you'll know the scenario ahead of time in order to ultra-specialise them for a particular purpose. They can also be useful if you have a spare 20 to 35 Levels you can't fit a regular character in, because it gets another body on the field.

I find the Wissenschaft Agents to be extremely useful as ranged support, not least of which because my opponent rarely takes them as seriously as a "named" character. This has allowed my Agent to shoot several characters to death. I often activate Agents at the start of a Turn when everyone still has Action Points. It's a bit of a "craps shoot" to actually hit anyone, but it does have the valuable effect of making the enemy spend AP to Dodge, which reduces their ability to use their most powerful moves, and leaves them more vulnerable to my more powerful characters later in the order. ^_^

I hear that the Empire Agent is one of the most powerful Agents in the game. With the right options, you can turn it into an almost-invulnerable tank. It's like trying to beat a solid lump of steel to death.



#8 mitchpigeon

mitchpigeon

    Member

  • Members
  • 4 posts

Posted 09 January 2011 - 03:54 AM

 interesting, i may have to give them a try, (im a noob to this game anyway)






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS