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Beyond theme/setting/characters/monsters, what does this game have in common with Arkham Horror?


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#1 bitva

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Posted 28 November 2010 - 12:09 PM

In what ways are this game similar to Arkham Horror past the theme? Do we know if any game ideas or mechanics translate from Arkham Horror to Mansions of Madness?


Ignorance if futile. Resistance is bliss.


#2 skipn50

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Posted 28 November 2010 - 01:52 PM

All I know is the investigator miniatures are the same figures as the Arkham Horror pre-paints.  If you have the AH Prepaints you can use them in place of the unpainted investigator miniatures that come with MoM.

Based on what they have previewed so far I would have to say the game has more in common with the Call of Cthulhu RPG and the existing FFP games DOOM and DESCENT which are both wonderful games.

Sorry I could not be more helpful.



#3 jhaelen

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Posted 28 November 2010 - 08:07 PM

bitva said:

In what ways are this game similar to Arkham Horror past the theme? Do we know if any game ideas or mechanics translate from Arkham Horror to Mansions of Madness?

Mechanics are completely different - did you read the preview articles? So, they have nothing in common except theme and 'cast'.



#4 bitva

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Posted 29 November 2010 - 04:15 PM

Well, I love Descent, so this is great news! I would love to explore a creepy old mansion infested with Lovecraftian terrors in a similar way to Descent. Really looking forward to this now!


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#5 Talos

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Posted 29 December 2010 - 01:03 PM

 MoM definitely has more in common with the CoC RPG than with Arkham Horror, aside from the setting and characters. Think 'Warhammer Quest' in 1920s Arkham...

Remember the original Arkham Horror was a boardgame released by Chaosium in the heyday of CoC RPG publishing. 



#6 Post Monster

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Posted 30 December 2010 - 03:38 AM

I'm wondering about the difficulty of this game. Arkham can be brutal, even if you know what to do.



#7 el Igore

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Posted 30 December 2010 - 04:56 AM

Post Monster said:

I'm wondering about the difficulty of this game. Arkham can be brutal, even if you know what to do.

Since you play against a human keeper im MoM the difficulty (for the investigators) will depend on the skill of the keeper player.






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