Jump to content



Photo

Help with effect markers.


  • Please log in to reply
3 replies to this topic

#1 Mandalorian-M2

Mandalorian-M2

    Member

  • Members
  • 9 posts

Posted 26 November 2010 - 05:49 PM

 hey there again everyone, i just had a question about effect counters if they are Level 1.

scenario for question:

-Chesire v Vayl

-Chesire uses points to attack Vayl and misses two attacks

-Vayl gets the drop on Chesire and damages him with the bonus of Lv 1 SLOW.

-Turn ends

 

*QUESTION: seeing that a new turn is about to begin, and that counters must be taken off during phase before acting, does SLOW affect CHESIRE this NEW turn?



#2 Raith

Raith

    Member

  • Members
  • 333 posts

Posted 27 November 2010 - 10:16 AM

Yep.

When you take away that marker Cheshire regens 1 less AP for the round.

Many level 1 effects need to be used at the beginning of a round for them to be helpful or you need to cast/use/cause them twice so the level effects stack up, if your looking for them to last longer.

- Raith



#3 Mandalorian-M2

Mandalorian-M2

    Member

  • Members
  • 9 posts

Posted 27 November 2010 - 01:56 PM

 thanks again!



#4 ape2020

ape2020

    Member

  • Members
  • 4 posts

Posted 04 January 2011 - 12:55 PM

Raith said:

 

Yep.

When you take away that marker Cheshire regens 1 less AP for the round.

Many level 1 effects need to be used at the beginning of a round for them to be helpful or you need to cast/use/cause them twice so the level effects stack up, if your looking for them to last longer.

- Raith

 

 

 

In the basic rules that was how it works, but in the advance rules Recovery phase comes before Upkeep phase.  So Slow unlike Haste or Heal just needs to be there to work and reduce Cheshire AP recovery.   The only reason Haste doesn't act like Slow is due to it also being useful in for special skill upkeep.

 

-ape2020






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS