Ignace Zane said:
Yesterday the psyker of the kill team while casting a psychic power has generated a psychic phenomena...and rolled "A Hole in the World"
He failed the agility test, so he has take so much damage that would be dead. He decided to burn permanently a fate point to survive.
The battle brother falled into the vortex...but quite later the vortex burped him out covered in violet and smoked gel.
His armour was not seal due to the damage taken, what malus, story, quirk can he gain by this adventure?
Emperor Bless Adeptus Astartes and man kind
He has spent any time in the warp? Exposed? Unprotected by wards?
You're aware that upon reemerging he has to be considered a potential force of Chaos by all the other marines until a thorough check by the DW's Chaplains, Librarians and Apothecaries has been made? And even then any Black Templar will forever be suspicious of the fellow.
And unless the armour was protected by wards, it wouldn't have protected him anyway so that's not the point.
Lots and lots of corruption points are a must anyway. Given that even mere proximity to the thing causes 1d10 corruption, gaining 3d10 corruption is an absolute minimum, I'd say.
Beyond that you should be careful about quirks relating to that... it's too easy to end up being regarded as corrupted. It's not that it can be done but you see... the rest of the Deathwatch will be very, very touchy about any brother who has had direct exposure to the warp.
I think that all of that should be malus enough.