Yeah, how about that damage? I'm a starting GM for Deathwatch, I've played both D&D and Dark Heresy previously. I tried my hand at GMing for DH, it was okay, I enjoyed it. So anyways, I was thumbing through the campaign in the book, looking at the adversaries, crunching some numbers, preparing for our first mission in a couple of weeks, etc, and it hit me:
A good portion of the enemies have extreme difficulting hurting a space marine, and some of them literally cannot in any way shape or form hurt a space marine. This begs the question...why are they even in the book?
Consider the following:
A hormagaunt. Sure, shouldn't be too much of a threat to a space marine. A few hormagaunts should however at least provide some challenge. Except, they don't. Remotely. Their weapons have the profile of 1d10+5, Pen 3. A space marine wearing power armor with 40 toughness has a total of 13 damage reduction against this enemy (4x2 for TB due to Unnatural Toughness, 8-3 for armor), meaning only on a roll for damage of 9 or 10 can damage even be done (1-2, respectively). Okay, I thought. I guess that makes sense, I'll have to use hormagaunts in hoards or just use a lot of them. Although I laugh that in the Extraction campaign, encounters include 1d5 temagaunts / hormagaunts. What if I roll a 2? 2 termagaunts who can barely hurt the marines, who the marines will instantly kill, seems like a waste of time for everyone. Even if I roll a 5 the combat is likely to be no more than 2 rounds. Kind of stupid.
I was just gonna roll with it though until I went back a few pages and read the entry for the Chaos Heretic. His BEST WEAPON is 1d10+3, Pen 2. Doing the math from before means that EVEN WITH A ROLL OF 10, he cannot hurt a space marine. If I put 100 Heretics against the marines, the heretics would never even inflict a single wound. My jaw dropped with this realization. Then I laughed. Then I was angry. Now I'm here.
Okay, I understand that space marines are super soldiers. They are very tough nuts to crack. But why bother to use any of the troops entries in the book? (except for the Tau, their guns have good enough profiles to do damage some of the time). I'm thinking about altering the profiles so that these enemies can at the very least hurt a space marine, but I feel like either I am missing some huge important detail or someone didn't think something all the way through here. I'm glad I have my Dark Heresy book to go back through, I'm finding that I'll end up using creatures out of that book instead since some of the more dangerous ones in there have at least a decent chance of doing damage to a marine now and again.
Anyways, the reason I'm posting is because I'm really, really hoping I'm just missing some glaringly obvious detail here to make these troops at least a tiny bit more dangerous. I feel like there needs to be a middle ground between the Chaos Space Marine, who if he rolls well enough can almost instantly kill a member of the kill team, and the Chaos Heretic who no matter how good he rolls can't even damage the marine. Anyone get what I'm sayin here? Am I just insane?
Well, any help on this would be appreciated. I'm just at a loss of what to do. What have some of you GMs done to make an encounter fun and challenging using the enemies in the book without making it OMGWTFWE'REALLGONNADIE?