i wouold ask how many time you have played the game ? im not being snotty , or insulting , but after doing the demo week last week http://www.fantasyfl...=1&efidt=404552 , even doing a rally and shoot order you cant count on the dice to to get you more than one or 2 troopers up to fight with before your whole side gets slaughtered . after watching the dice rolls ,and the set ups of many of the scenarios , its hard enough to survive as is , without hadycapping one side or the other .
it would be to one sided to many times . of course the game would still be just as fast , possibly even faster because so many squads would be pinned down and helpless as the get cut to ribbons , but after 4 or 5 games to get used to a new rule , it would become a race to see who can supress each sides troops fastest , and then slaughter them as they cower .
i cant think of a better way to turn off new players as to tell them game after game that they cant play because they couldnt get their troops to actually fight because their opponent is familiare with a game changing rule , and they arent even familiar with the game .
and keep in mind that in reality , just being supressed by enemy fire doesnt stop the squad from trying to shoot back to cause their attackers to stay away , and in general , you are talking about a rule suited for a lose formation where individual troops can spread out and act independantly , perhaps better suited to a more indepth game like ambush alley where you set up and play the game over the course of 1-3 hours per game , not a game like this where the squads are tight knit units that have to stay together , and are played out in a matter of as little as 10 minutes .
and if you are going to add supress to add a touch of reality , then there will be a never ending slide down a slipper slope to include other rules to add more reality , rules like : over watch , reduce the number of weapons each squade can attack with each turn , extend the ranges on all weapons by 3-10 squares , etc ................ until eventually you are playing ambush alley , or God forbid WH40k . and i for one am pretty happy playing dust-tactics
in my demos , i demoed it to 32 poeple who sat down and played , and dozens more who watched , many of whom were minis game players , and they all loved how straight forward , fast , and simple this game is . i made sure that each player experienced every one of the rules , from movement to knife combat and soft cover . i told them at the end that they now knew the game , that other than special abilities of some of the future squads , they knew all their was to know , and they loved it , not a single one thought the game was to simple . the ONLY complaints , even from the hard core gamers related to the tiles and 2-d terrain , they didnt want table top rules , just a bigger battle field with 3-d terrain to fit the squares .
in short , niether sides troops need help dieing , they do that fast enough , and i think thats probably the best selling point of all .