Although this thread it's quite old, I would like to know if there's been some official answer to the escape as a bat/power cards issue...
I would like also to add my personal thoughts about this problem to what already said (which was strictly about how to interpretate the rules as they're written).
-note I write this recap below not to show "rules knowledge" but just to be sure if I well understood the various fleeing techniques-
As Dracula (at night) you're provided with three ways to flee from a combat:
Human form is obviously the worst because if you loose the die roll Dracula will be most probably wounded. so it should be used only during day.
Mist form is the "safest" as Dracula will pratically always succeed in fleeing no matter the roll result (except with holy water).
Bat form bargains some of the safety of mist to give Dracula the opportunity not only to interrupt the combat but also to move away from the hunter while otherwise it would stay in place open to attack from other hunters until his next turn. Also by replacing the location card in which the combat occured you can move again in a recently visited city (thus "crossing your trail" in a certain way...) without using double back or having to wait for the card to drop off...
So I think that this gives already the Dracula player (although nealry located by the hunters) a nice advantage.
Now if we allow the Dracula player to "unlock" one or more power cards simply by fleeing as a bat, this combat option becomes absurdly powerful in my eyes.
It would be easy for a smart player to exploit this to get the opportunity to use the same special power two turns in a row without waiting for the power card to drop off (opportunity given as a "prize" only by very special conditions such as maturing a new vampire). Ok, Dracula position would be nearly revealed, but not so much more than before this "trick" (the hunter(s) had to be already very close to him and they could end up much confused than before by this hit and run).
On a side note I'm not sure on how the Wolf Form card is placed on the trail: by reading some posts (also in other threads) I had the impression that it's placed on the same space on the trail of the "destination" location card (like with Double Back). The rulebook says it's placed along the location card, so I've interpretated this as you have to place them one after the other in two different spaces in the trail, like:
A) Origin City - Wolf Form - Destination City
B) Origin City - Wolf Form + Destination City
This also because the manual specifies that the "Double Back" card is placed on top of the crossed (and moved to left-most position) location and with the other power cards specifies instead of a location.
To close this post, my idea is that in rules interpretation it should also be took account that bat form could become very unbalanced by allowing it to unlock one or more power cards...
About Wolf Form what do you think A) or B) ?
Thank you in advance for all answers