I'm terribly overwhelmed by the party's psyker. He's just so powerful. From our last session:
Round 4: Heal 18 wounds on one character and 14 on another (Seal Wounds with 1 overbleed)
Round 5: Do 15 wounds of damage to an enemy with 10 penetration (Psychic Blade)
I've already upgraded to the Errata v3 version of Seal Wounds (ie. threshold of 20), and nerfed it even further by making the overbleed of 10. He still routinely makes the 20, often with an overbleed. Considering that he can do this round after round, I either have to kill a character in a single round, or he can heal them pretty much to full the next time he's up. Plus, when everyone's at full, he pulls out psychic blade and proceeds to do more damage in melee than the Guardsman.
He's a good player, and he works to support the rest of the party, but he's just so powerful. Can anyone suggest ways to deal with this, especially the enormous amount of healing he can do? I don't necessarily want to kill any of the characters, but there's essentially no way to whittle a character down with the situation getting more and more dangerous round by round. Instead, I have to either kill/maim them in a round, or the next round they're full up.
Everyone's been a good sport so far, but I can tell that the other players are getting tired of being outshined over and over. I'd really appreciate any advice people can give.
If I can't think of anything clever, I'm just going to have to make my enemies smarter, such that they realize the overwhelming danger of a psyker, and every fight starts with them focusing everything on killing the psyker. That's more realistic, but I can see that getting not-fun really fast.