Wasn't sure if people still cared about getting these but here goes, anyway:
Dwarf Unit - Grombrindal's Elite - 3R, 2D, 1P, 3HP - "Warrior. Elite. Lower the cost to play this unit by 3 if a zone is burning. This unit gains 1P if a zone is burning."
Dwarf Support - Rune of Resistance - 1R, 3D - "Attachment. Rune. Attach to a target Dwarf unit. If attached unit would be destroyed, sacrifice this attachment instead and remove all damage from that unit."
Empire Unit - Friedrich Hemmler - 5R, 2E, 5P, 5HP - Unique. "Hero. Mage. Limit one Hero per zone. FORCED: When this unit is opposed in combat, deal 1 uncancellable damage to all attacking and defending units."
Empire Unit - Knights Panther - 2R, 1E, 1P, 2HP - "Knight. ACTION: Spend 1 resource to give this unit 1P until the end of the turn. (Limit twice per turn.)"
Empire Support - Higher Ground - 1R, 2E - "Environment. Battlefield. ACTION: When a Knight unit enters this zone, that unit gains 1P until the end of the turn."
Empire Tactic - Tactical Misdirection - 2R, 2E - "ACTION: Choose a zone. Units in that zone may defend any zone this turn."
Empire Quest - Forges of Nuln - 0R, 2E - "Quest. Lower the cost to play the first support card you play this turn by X, where X is the number of resource tokens on this card. Quest. FORCED: Place 1 resource token on this card at the beginning of your turn if a unit is questing here."
High Elf Unit - Dreamer of Dragons - 3R, 1HE, 1P, 3HP - "Mage. Elite. ACTION: This unit takes 1 uncancellable damage. If it does, it gains 1P until the end of the turn."
High Elf Tactic - Courage of Aenarion - 1R, 2HE - "ACTION: Restore all corrupt units that you control."
Neutral Unit - Doomsayer of Morr - 3R, 1P, 3HP - "Warrior. Order Only. ACTION: When an opponent's unit is destroyed, draw a card."
Neutral Support - Evil Alliance - 2R, 1P - "Banner. Destruction Only. Limited (you cannot play more than one limited card per turn). (This Alliance provides a Chaos, a Dark Elf, and an Orc loyalty symbol."
Neutral Support - Ancient Alliance - 2R, 1P - "Banner. Order Only. Limited (you cannot play more than one limited card per turn). (This Alliance provides a Dwarf, an Empire, and a High Elf loyalty symbol.)
Orc Unit - Githit Froatcutta - 5R, 2O, 2P, 4HP - Unique. "Hero. Goblin. Limit one Hero per zone. This unit gains 1P for each damaged unit you control."
Orc Support - Too 'ard to Die - 2R, 3O - "Attachment. Attach to a target Orc unit in your battlefield. Attached unit gains Toughness X, where X is the damage on that unit."
Dark Elf Unit - Sorceress of Ghrond - 2R, 1DE, 1P, 2HP - "Sorcerer. ACTION: When this unit enters play, choose a HEX card in your discard pile and return it to your hand."
Dark Elf Support - Withering Hex - 1R, 2DE - "Attachment. Hex. Attach to a target Building support card. Attached support card loses 1P."
Chaos Unit - Disgraced Champion - 3R, 1C, 1P, 1HP - "Warrior. ACTION: When this unit is destroyed, deal 2 damage to target unit."
Chaos Unit - Herald of Change - 3R, 1C, 1P, 3HP - "Cultist. This unit gains +2 hit points while defending."
Chaos Support - Curse of the Leper - 1R, 2C - "Attachment. Disease. Attach to a target unit. Treat each damage on attached unit as 2 damage."
Chaos Tactic - Stone to Skin - 1R, 2C - "Spell. ACTION: Until the end of the turn, target Building support card becomes a unit with 4 hit points (the card retains its power). It also counts as a Building support card."
Enjoy and discuss. What cards do you like? Dislike? Which cards will see heavy usage right away? Which cards will affect the gameplay environment the most? The least?