Jump to content



Photo

Important Strats / Concepts


  • Please log in to reply
3 replies to this topic

#1 JayDe

JayDe

    Member

  • Members
  • 113 posts

Posted 10 October 2010 - 02:21 PM

I am dying to play, am waiting on the game to arrive after purchasing from Maelstrom on ebay (shout out). I have played the demo deck from '04...

What are some of the key concepts, strats etc of this game I need to be aware of?

Such as... I have noticed, unlike other games, some of your cards will have to NOT 'ATTACK' in your turn, so that you have some defensive or counter ability during your opponents turn.

Also actions cannot be reactions/counters like in WH:Invasion - but playing a card is an action, so you get the first chance to do something to it before the oppponent can do anything.

Slight rules Q: When playing 0-cost events, since you do not exhaust a domain - loyalty costs for a domain do not matter either, huh?



#2 jhaelen

jhaelen

    Member

  • Members
  • 2,059 posts

Posted 10 October 2010 - 08:31 PM

JayDe said:

Slight rules Q: When playing 0-cost events, since you do not exhaust a domain - loyalty costs for a domain do not matter either, huh?

Correct, though this rarely comes up, since there's no loyal cost 0 cards. There are loyal cost X cards, though, and for them, if X=0, it wouldn't have any effect.

Steadfast matters, though, of course.



#3 JayDe

JayDe

    Member

  • Members
  • 113 posts

Posted 11 October 2010 - 12:04 PM

I meant loyalty from WH:Invasion, it's called a faction or resource -match or something in this.



#4 greenlantern92

greenlantern92

    Member

  • Members
  • 29 posts

Posted 29 October 2010 - 12:23 PM

Yes it is similar to WH:Invasion in that way. If you had a card that was Cthulhu 0, you would need a resource of cthluhu to play it, though you wouldn't have to use up a domain in the process. This is more of a problem with cars that cost say 5, but require a certain number of those to have the required symbol. I recall alot of Cthulhu cards being in that fashion. So to recap, whenever you play a card for a faction, it has to have at least one resource match from that domain. If the card has your factions symbols prefacing the name (always more than 1) you would need that many resource matches with the card to play the card. This is independant of actually draining your domains so that if you had a neutral 0 card you could play it with no cards in a domain, while if a faction would need at least one or however many are listed. Hope this helps out.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS