Posted 29 December 2008 - 01:09 PM
I'm not quite as strict as Charax in terms of Elite Advances (though none of my players have ever actually asked for any - they're content to take advances from their career paths), but for Psychic Supremacy, I'd charge a minimum of 500xp, and expect them to spend a significant portion of their downtime (and/or some other, less pleasant 'cost', such as the accumulation of Corruption or Insanity points... or worse) to aquire it. It's an extremely potent effect, and not one that should be given out lightly.
Writing Credits for Fantasy Flight Games: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Hostile Acquisitions, Black Crusade Core Rulebook, First Founding, The Jericho Reach, The Soul Reaver, Only War, The Navis Primer,Ark of Lost Souls, and Hammer of the Emperor
I no longer write for, or am employed by, Fantasy Flight Games in any fashion. All of my comments are my own, and do not reflect the opinions of any employer, past, present, or future.