Basically...what i see on this "preview" is a load of hard to read pages where the action cards where spreaded. Then i assume the players will have to memorize/note/flip forever the book everytime theirs PC want to attempt one action he spent point to acquire. I will not call this a brillant plan to play cardless nor a brilliant system to roleplay whit so to invite new ppl in.
I agree completey. I fully believe that this roleplaying system has looked at how best to create a narative (as in the story comes first and the mechanics should not hinder that) fun game, and to assist players and gm's alike towards that goal. To that purpose they have re-thought from the ground up how the whole experience should play out, and designed the game accordingly. The reason why there is cards & counters etc, is because that is the best way to manage the mechanics and ensure they don't hinder the enjoyment. The more me and my friends play it the more we are impressed by what they have done - and they were very suspicious at first and came up with many issues that have never occured once we are actually playing. This is not to say there isn't problems and errors, but that's all the price to pay for something new.
I feel these books are there to try to entice the people in who won't try it because they have a blind spot about cards/counters, not being a hardback etc. Anyone who buys the books and starts playing because of them, will probably end up thinking "Actually, it would be better with the cards/counters etc". I do notice on these boards that the people who actually play it, are so impressed by how it all runs in actually play (takes a session or two to get your head round it, granted), whereas the majority of the negative comments come from people who clearly haven't tried it. Or done so very be-grudgingly.
Wait a minute - there is another category of people who this book is for. Those players who want a reference book to take home, when all the gaming stuff is round the Gm's house. I forget about this category as my gaming companions are as likely to put thier hands in thier pockets towards our hobby, as fly to the moon.