Jump to content



Photo

National Characteristics


  • Please log in to reply
10 replies to this topic

#1 KlausFritsch

KlausFritsch

    Member

  • Members
  • 734 posts

Posted 13 September 2010 - 12:28 AM

I am currently trying out a small variant to bring out the national characterisitics a little more.

When you draw a card with your opponent's flag on it, you have to discard it and immediately draw a replacement card until you get a card without your opponent's flag on it. That way, the nation-specific cards should wind up in the hands of the respective players more frequently.



#2 Lord Mykal

Lord Mykal

    Member

  • Members
  • 31 posts

Posted 18 September 2010 - 09:41 PM

Yes good idea but maybe seperate card decks for each nationality would be more productive and better suited to the game and the era? What do you think? That would cover national  doctrine, tactics and command a lot better and be able to bring in specific abilities without  throw aways and time wasting.



#3 KlausFritsch

KlausFritsch

    Member

  • Members
  • 734 posts

Posted 19 September 2010 - 06:38 PM

Yes, but it would counteract the high turnover of the cards when they are used for combat results.

However, it would be good to have a separate deck for each nation and then shuffle the decks of all nations involved together to form the deck for a specific scenario.



#4 Lord Mykal

Lord Mykal

    Member

  • Members
  • 31 posts

Posted 25 September 2010 - 09:34 PM

Yes thats not a bad idea. I would look at adding more cards with varying effects some good some only average.



#5 Meta Baston

Meta Baston

    Member

  • Members
  • 88 posts

Posted 01 October 2010 - 02:51 AM

A suggestion (inspired from TOI, where strategy cards are revealed face up):

In the "Draw event/reaction cards phase", reveal three cards face up. The French picks one first, the Ally picks one. The left one is ditched.

While suprise is lost because all cards are revealed, it brings a little bit of strategy here.

 



#6 Meta Baston

Meta Baston

    Member

  • Members
  • 88 posts

Posted 01 October 2010 - 11:39 AM

Meta Baston said:

A suggestion (inspired from TOI, where strategy cards are revealed face up):

In the "Draw event/reaction cards phase", reveal three cards face up. The French picks one first, the Ally picks one. The left one is ditched.

While suprise is lost because all cards are revealed, it brings a little bit of strategy here.

 

And a variant, with more secrecy: French player picks three cards, face down. He looks at them and keeps one. He gives the two others to the Ally. The Ally looks at them, keeps one and ditch the third one, face down.



#7 Lord Mykal

Lord Mykal

    Member

  • Members
  • 31 posts

Posted 04 October 2010 - 08:50 PM

Ok that secrecy one is very good! I like that idea and will propose it to my opponants. Good thinking Meta!



#8 Meta Baston

Meta Baston

    Member

  • Members
  • 88 posts

Posted 05 October 2010 - 03:35 AM

Lord Mykal said:

 

Ok that secrecy one is very good! I like that idea and will propose it to my opponants. Good thinking Meta!

 

 

Thanks!

I did not want more die rolls in the game, this is why I suggested the French player should pick the cards first. But I thought about it and came with the following amendment, which involves die rolls:

In the "Draw event/reaction cards phase", each player rolls a die. Add CC's Leadership value. Player with highest modified dr gets to pick three cards face down. He looks at them, keeps one and give the two others to the other player. He looks at them, keeps one and ditch the last card face down.



#9 KlausFritsch

KlausFritsch

    Member

  • Members
  • 734 posts

Posted 05 October 2010 - 06:30 AM

As I read the rules, each player actually draws two cards in the Draw Action Cards Phase.



#10 Meta Baston

Meta Baston

    Member

  • Members
  • 88 posts

Posted 05 October 2010 - 06:58 AM

KlausFritsch said:

As I read the rules, each player actually draws two cards in the Draw Action Cards Phase.

Indeed. But because a player could now choose a card among three cards, I thought that keeping only one in his hand would be enough. Players who like it with lots of cards could let the player with the higher modified dr draw five cards and keep two, and the other player keep two and discard one face down.

(Anyway, there are many ways around, here! My preference goes witht the draw-three-keep-one variant.)



#11 Lord Mykal

Lord Mykal

    Member

  • Members
  • 31 posts

Posted 06 October 2010 - 09:12 PM

Yes I like the draw three and choose one. Definitely like the die roll idea too and will incorporate that. Have a BON game day tomorrow .






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS