i started playing starcraft about 3 month ago, and i really like it but discovered some problems, and now like to ask you if you use houserules changing these things.
after about 30 1on1 sctbg games we discovered that most of the times we ended up building mostly air units (especially with the new broodwar planets). imo the problem is that "anti-air" units like dragoon (goliath since broodwar is more potent) are too expensive and weak (compare dragoon and wraith, same costs both air and ground attack but wraith is flying, has slightkly better values and imo the better tech...). so its almost impossible to tech the non-air buildings only while your opponent builds air couse you dont have a lot of chances to counter. did you make the same observation regarding this aspect?
different thing: do you use the defend-order? we decided to make a houserule: if you use the defend order you may not move the units, you put in the defend-token area again during this round. problem was, when we played the original rules, defend order wasnt used to defend an area but to get out of an planet your opponent wanted to attack, with the possibility to reattack if he moves in anyway or to collect units for an attack from another planet. so you dont have to take care not to leave precious units in a planet your oponent may attack if you caN get them out easily before normal orders are executed... also alot of times we used defend orders instead of mobilize orders just to get the token..