One purpose is to have a central place for items for a new FAQ.
The other purpose is to have a central place for posting corrections to the current FAQ, to be corrected on a new FAQ.
Are these corrections from players discussions? Or from FFG?
It is my understanding that FFG released the latest FAQ that is hosted on this site... correct?
That members from the forums have harvested questions that could not be answered and that what we have is essentially answers from FFG in the hosted file on this site... right? (I am aware that there is still a lot that is still muddy and unanswered...)
But yeah... essentially - who is making the FAQ? Will it be FFG? Or community?
The answer is, FFG make the FAQ, but the community does most of the legwork.
A long standing issue with the FAQ in the past has been that often the answers are vague, contradictory (sometime directly!) and sometimes outright wrong. They also habitually answer the exact question asked and not the underlying principle, which means that it can be difficult to apply one answer to a principle rather than a unique case. Sometimes (like the RtL glyph use) a question really needs a full explanation rather than a short one-phrase answer, but a full explanation is all too rare.
So my understanding of the last process, is that the community put a lot of effort (some people in particular a huge amount of effort, Big Remy, and I think Thundercles) into building a series of thoroughly 'assessed' questions (and potential answers to them in many cases) for FFG. I think FFG provide the final answer, but the ideal is that the community thoroughly vet the questions (wording is important), do any appropriate research, and provide with each question the relevant rules, situations and several possible answers. That leaves a lot less work for FFG staff to do and gives them a better chance of properly understanding the questions before they answer. It also means that we can try to avoid having misleading questions, and try to phrase questions (and even phrase answers) so that the results provide deeper answers that can cover multiple situations, rather than one-off answers that can't be readily applied to situations that are only slightly different to the exact question asked.
Some things still slip through the usual 'public' (rather than 'community') process and we still got some outright idiotic questions/answers in the last FAQ, though far fewer than usual.
As an example of the difference this process can make:
Q: Ship Upgrades and the Shipyard: For ship upgrades such as Elven Sails that have a experience cost, is this experience cost paid by the entire party (similar to the Tamalir upgrades in Road to Legend) or does only the hero who purchased the upgrade pay the experience cost?
A: Upgrades are paid for by the party.
This is a bad question (and a bad answer).
For the question, there is no connection with Tamalir upgrades at all and inserting the Tamalir upgrade is a misleading reference (which appears to have mislead). The only remote similarity is the placement of the XP cost symbol on the card. Tamalir upgrades do not take up time (thematically they involve the whole party meeting the town elders for a single meeting) but merely require the party to end their game week in Tamalir. Ship upgrades require a specific hero take an entire training week action spent at the shipyards, while other heroes may train elsewhere at the same time.
It is a bad answer for multiple reasons.
First, it doesn't clearly specify the XP, just generally says 'paid for'. The cash portion is always paid for by the party, so the answer isn't really all that useful. If taken literally it indicates that even, for example, trait upgrades should be paid for by the whole party. Even though we know that it doesn't intend this, trait upgrades have a cash cost, an XP cost, and take a specific hero an entire week training at a specific location. Exactly like Ship upgrades! Upgrades are paid for by the whole party... umm, thanks, but NOT HELPFUL!
Second, it goes directly contrary to everything we can find in the rules and doesn't say why, or acknowledge that this is a rule change. RtL has a type of upgrade and mechanism where the whole party pays an XP cost (Tamalir upgrades). SoB contains nothing like that anywhere. There is no connection between RtL and SoB (even though there are some references to things they changed). SoB stands alone, with the base set (and can accommodate the other vanilla expansions and the RtL dungeon levels). RtL rules have no bearing on or relevance to SoB. So where is this new 'whole party pays XP for an upgrade' mechanism coming from? (Well, we can see it comes directly from the misleading question actually).
Third, this brings up the problem where a hero goes to train during his train week action and finds that another hero has spent his XP without his permission during the same week and he cannot complete his training. This didn't happen in RtL because Tamalir upgrades were bought collectively at the end of the week (so after training) - as opposed to singly during the week.
Clearly the FFG personnel who answered this didn't actually know of any rules so just looked at the question and made an answer up on the spot, basing their answer on the incorrect implication in the question that Ship upgrades are similar to Tamalir upgrades. Or they were deliberately obtuse, which I think is much less likely.
If the same question was put through after a 'community response' the question would probably be edited to look something like this (note, this is how I would try to word it, but others may improve my wording or offer better suggestions).
Q: For ship upgrades such as Elven Sails that have a experience cost, who pays the XP cost?
Note misleading references are removed, and possible answers are moved to a different section.
This would then be followed by a short (preferably one paragraph, but in complex cases maybe up to half a page) explanation of the issues pertinent.
Then, in bold, so the FFG staff can quickly find it rather than reading the 'help', a selection of answers.
A1: The hero who spent the training week at the shipyard pays the XP for the upgrade he trained.
A2: The hero party, so each hero must pay the XP cost for a ship upgrade that any one of them trains.
A3: Something else we haven't thought of?
The FFG staff can then simply choose one answer entire. We get clear, explicit answers that can be tailored to cover other situations as well (this example wasn't. I remember some questions had 4 or more potential answers for FFG to choose from, allowing subtle differences in wording to have clear and long-reaching game implications.