Jump to content



Photo

Just got my copy!


  • Please log in to reply
7 replies to this topic

#1 daddystabz

daddystabz

    Member

  • Members
  • 217 posts

Posted 26 August 2010 - 11:56 AM

 I just ran over to my local FLGS and picked up my gorgeous copy of this game.  I am soooo excited to get playing.  Wish me luck!



#2 BillStivers

BillStivers

    Member

  • Members
  • 82 posts

Posted 26 August 2010 - 03:02 PM

Good Luck!  Let us know how fast your perished in the dungeon.



#3 talismanamsilat

talismanamsilat

    Talisman Veteran

  • Members
  • 1,342 posts

Posted 26 August 2010 - 07:16 PM

cgi.ebay.co.uk/DungeonQuest-2010-Adventure-Boardgame-NEW-/310244967680

If you want a copy in the uk, click the above link!

Ell.



#4 Dimzer

Dimzer

    Member

  • Members
  • 20 posts

Posted 26 August 2010 - 08:03 PM

Just got my copy today as well.  Thanks FFG for making it happen.

Session Report
=================
Starting Turn:   Move - Rotating Chamber
Turn 1:               Search - Empty
Turn 2:               Search - Empty.

Scoop.

Dragon 1, Dimzer 0.

On to the next one.



#5 SoylentGreen

SoylentGreen

    Member

  • Members
  • 373 posts

Posted 27 August 2010 - 02:57 AM

Dimzer said:

Just got my copy today as well.  Thanks FFG for making it happen.

Session Report
=================
Starting Turn:   Move - Rotating Chamber
Turn 1:               Search - Empty
Turn 2:               Search - Empty.

Scoop.

Dragon 1, Dimzer 0.

On to the next one.

Is there a rule that you can only search a room twice? If there is - I missed it...



#6 DoomTurtle

DoomTurtle

    Member

  • Members
  • 215 posts

Posted 27 August 2010 - 03:38 AM

Yeah, there is a rule you can only search twice in a row in the same room.  You can leave and come back to search to more times.  So if you get stuck in a room and searching doesn't get you a secret door or catacomb entrance to leave, then you are trapped forever and lose.

What I don't understand is that if the first tile was a rotating room, and the tile rotated 180 degrees, then it should have moved the entrance into an open part of the board so that they could keep exploring.  You would eventually have to find an alternate exit to leave the dungeon since the tile won't rotate anymore, but they shouldn't have become trapped.



#7 keltheos

keltheos

    Member

  • Members
  • 683 posts

Posted 27 August 2010 - 06:29 AM

Maybe he didnt' realize it was 180 and only rotated it 90 into the wall.



#8 Dimzer

Dimzer

    Member

  • Members
  • 20 posts

Posted 27 August 2010 - 04:55 PM

Crap, maybe I did miss something.  After entering the room, I did rotate it 180.  What I forgot was that I COULD then move across the arrow (entry) into an "unexplored" tile, and proceed.

Thanks for pointing that out.  My odds for success have now just increased .000001%  LOL.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS