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Solo Game! Who's played it?


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#1 BillStivers

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Posted 13 August 2010 - 05:04 PM

I will probably get to play my first solo game this weekend.  Who has played solo and what are your thoughts?

 



#2 BillStivers

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Posted 15 August 2010 - 03:59 AM

My first solo game!

 

Took about 15min to set up. Shuffle every deck and separate cards.

 

30 min to die...

 

I enjoyed that I was able to play and try to beat the dungeon. Having friends over is always better, but this was still a lot of fun.

 

Below is how the game went

 

Random Character - Krutzbeck -

Random Rune - Heart Rune : first time seeing this one. Healing is so hard in the game.

 

Number tiles played 4

 

Number of catacomb cards drawn 9

 

Number of search cards drawn 2

 

Number of Trap cards draw 2

 

Dumber of dungeon card drawn 2

 

Sundial 16 turns

 

First tile of the game was a dead end with a search symbol. The dungeon card was a passage down. Hmmm what should a dwarf do?

Down Krutzbeck goes..........

Agh!!! a Hoard of Rats (Test Armor - fail) 3 wounds "Get off me you vile rodents!"

Razorwings.. This is going to hurt. 5 wounds

Krutzbeck looses his footing and falls its a trap door (Test agility - fail) 1 wound

(Test agility - fail) 1 wound

(Test agility - fail) 1 wound

(Test agility - success)

Kruztbeck climbs out of the trap only to be surprised by a Legendary Skeleton! (Test Luck - fail) 5 wounds

"BACK TO THE GRAVE WITH YOU!"

Skeleton has 3 life. Krutzbeck takes 1 wound but deathblow the skeleton with a counter attack

Use rune of healing - heal 6 wounds

"I see light ahead" Exit is found in the catacombs on the 5th card

Exit tile is a trap tile (test armor - fail) 4 wounds to cross fire trap.

Cave in tile - found a corpse I will leave the warrior rest in peace

3 test of agility to climb over

catacomb tile dead tile end with search found 30 coins "This will not change my fortune, I will continue my search"

search60 coins

search empty

going down - a strange wind blows out my torch

(Test Luck - Success) rolled a 3 :) Jumping for joy!!!!!!!!!

"what's this... a Treasure Chest"

Bane Spider killed

Demon Sneak attack (Test Luck - fail)4 wounds

Demon has 6 life

The demon was too much for Krutzbeck and with a final blow a "Barrage" of attacks slay the dwarf in the catacombs for another adventure to find another day.

 



#3 BillStivers

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Posted 15 August 2010 - 04:48 AM

2nd game

20 min to play

Character Tatianna

Rune - Drain Life

17 tiles played

1 catacomb card

Game started with a Trap tile - drew poisonus trap and loss two turns.

Loot 230 gold, rope, bottle imp, unstable postion

defeated a 2 wound skeleton

Died on turn 26, 2 spaces away from exiting... Rolled a 1 on for the dragon on the sundial, while Tatianna was caught in a spider web for 4 turns.

Kalladra found her meal stuck for easy prey

 



#4 BillStivers

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Posted 15 August 2010 - 05:13 AM

3rd game

15 min to die

8 tiles played

2 traps

3 catacomb

5 search card

2 dead corpse

Loot - 30 gold coins and a rope

Character - Challara and Brigtblaze

Started the game with a dead end tile with a skeleton, My first escape!

To the cataombs we went. exited into a trap room with an explosin 4 wounds and loss of turn

Encounterd the poisonus gas trap loss 3 turns

First solo character to make to the treasure room, but drew  Dragon Rage and died

 



#5 BillStivers

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Posted 15 August 2010 - 05:21 AM

Challara died in 19 turns



#6 BillStivers

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Posted 15 August 2010 - 06:31 AM

4th game

 

20 min to die

20 tiles played

2 catacomb cards

7 seach cards

2 treasure deck

1 dead corpse

2 traps

2 monsters skeleton 11 wounds and sorceror 0 wonds

28 turns

loot 1040 gold coins-unstable potion, used the posting to heal 3 life on a roll of 10 Gherinn was at 12 wounds

Gherinn started off in the catacombs , took a secret passage to get into the treasure room

Thinking his life was over a skeleton inflicted 11 wounds after a porticals closed behind him, but he survived.

1 space away from the tower room, the halls ran straight into a wall, Gherinn search for a passage out, but it was to late the dragon found him and took back his treasure

 



#7 air show

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Posted 15 August 2010 - 06:47 AM

BillStivers said:

Demon Sneak attack (Test Luck - fail)4 wounds

sneak attack? how does it work? test luck, then combat? I thought there weren't sneak attack in the deck, cause there was no mention in the rulebook. do you know how many sneack attack cards are in the deck (I presume there are in the dungeon deck)?



#8 BillStivers

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Posted 15 August 2010 - 09:18 AM

Sneak attack is the way most monsters in the catacombs fight,  You first have a test vs agility or armor, if you fail you take wounds equal to the difference that you faild the test by.  Then you have normal combat.  It's described on the card.  Monsters in the dungeon normally don't have sneak attack.  I can't say this is how is all ways but it's what I have seen so far.



#9 air show

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Posted 15 August 2010 - 12:00 PM

BillStivers said:

 

Sneak attack is the way most monsters in the catacombs fight,  You first have a test vs agility or armor, if you fail you take wounds equal to the difference that you faild the test by.  Then you have normal combat.  It's described on the card.  Monsters in the dungeon normally don't have sneak attack.  I can't say this is how is all ways but it's what I have seen so far.

 

 

thanks for your answer!

so FFG has decided to put sneak attacks in the catacombs only! in the original DQ there were 5 sneak attack in the "room" deck (dungeon deck in the new version) and they worked the same way. I'm really glad to know that they did not forget snek att.! and maybe this is the reason about the 8 cards plus in the new version's catacombs deck (old DQ: 32 cards; new DQ: 40 cards). all right!



#10 air show

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Posted 15 August 2010 - 12:14 PM

so you played 4 times and you died 4 times? wow, you're lucky! ^___^

I was afraid that this game was too easy compared to the old DQ (as you've already understood, I love the old dungeonquest and I'm trying to understand every difference between the two versions) but it seems not...another good new!



#11 BillStivers

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Posted 15 August 2010 - 12:30 PM

I have really enjoyed this game.  Playing with friends normally what I prefer, but since I could play solo, I gave it try. 4 trys 4 deaths.  I am going to try to play the other two characters tonight, when the kids go to bed.

On tuesday playing with my gaming group of 4 players, we had a first, multiple characters made it out of the dungeon. 3 out of the 4 escape, but not everyone got to the dragon hoard.  The winner found a very large value of treasure in the catacombs while fleeing for his life before the doors shut (Me) and won the game.

Dying is part of the fun of this game. 



#12 BillStivers

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Posted 15 August 2010 - 02:57 PM

5th game

Character - Hugo the Glorious

Rune of Vision

26 turns to die

20 min to die

2 catacomb cards

14 tiles

1 search deck

1 monster defeated Golem

2 traps

loot bottle imp

First two tiles was bridge then pit- Hugo only has an agility of 4 went back to bridge, cost Hugo 4 turns.

He passed two bridges in a row with an agility of 4.

Died on turn 26 because of a 1 being rolled for the dragon, while he was in the catacombs waiting for an exit.



#13 BillStivers

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Posted 15 August 2010 - 03:27 PM

6th and Final game for the day!

20 min to die

Character Lindel

Rune of Luck

2 tile cards

7 catacombs

3 monsters - demon, golem, and sorcerer

2 search cards

9 turns

This was the shortest turn game I played all day.

started with a corridor then a dead end into a stair well to the catacombs.

Lindel was doing great with monsters defeating the demon and golem easily, then a 3 wound sorcerer smoked him........

I had a great time today playing. I hope these glimpses into my games get you motivated to try and beat this dungeon.

 



#14 Agamemnon666

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Posted 18 August 2010 - 04:46 AM

Well, that sounds nice. I like games which aren`t too easy, if they are you have the risk that the fun level will be going down very early. I wish I could play it to, but I`ll have to wait an unknown time till the game is in the stores. Godd game BillStivers and play on... ;)



#15 blumax1981

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Posted 18 August 2010 - 06:40 AM

Agamemnon666 said:

Well, that sounds nice. I like games which aren`t too easy, if they are you have the risk that the fun level will be going down very early. I wish I could play it to, but I`ll have to wait an unknown time till the game is in the stores. Godd game BillStivers and play on... ;)

I too know that the waiting is the hardest part.................

 

You go, Billstivers!



#16 Baboo

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Posted 26 October 2010 - 12:35 PM

I love playing the solo version. My thought is to use the official dice roll combat variant and throw away the sun day timer token. Although death is possible very quickly, I feel it's a great game. The key is placing new tiles in a strategically intelligent way.



#17 DoomTurtle

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Posted 27 October 2010 - 01:31 AM

Baboo said:

I love playing the solo version. My thought is to use the official dice roll combat variant and throw away the sun day timer token. Although death is possible very quickly, I feel it's a great game. The key is placing new tiles in a strategically intelligent way.

Placing the tiles in a strategic way would be nice, but the rules as written don't allow that.  You have to choose the direction you're moving out of the current tile, then you pick one at random and place it.  Thematically, you're exploring the room as you enter it, not looking down the hallways to see what is there first before deciding which way to go.



#18 Pigeonbane

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Posted 30 October 2010 - 04:55 AM

I tried the solo game for the first time last night. I didn't record everything that happened, so I can't give you a play-by-play report. I'll just sum up.

I randomly selected Hugo with a rune to cancel a trap.

I found an early passage to the catacombs and used it. Down there, I wound up getting smacked around a bit by a demon. Other than that my luck was pretty good. I popped back to the surface just a few spaces away from the treasure room. At this point, I lost three turns trying to pass a cave-in.

I looted the treasure room twice, and walked away with a flying carpet, a scarab thing, a loadstone, and a ring of some sort. I was feeling good about myself.

I left the treasure room, and my torch went out... for another three turns. Then I was attacked by a golem, and nearly killed. As I stumbled weakly toward the nearest exit, I stumbled across a few gold coins, and then my torch went out again.

I was still lost in the dark when the sun came up.



#19 solitear

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Posted 27 November 2010 - 03:12 PM

 I played a solo game for the first time last night(first game actually)

 

 

got into the dungeon pretty deep with Hugo  but kept getting shunted away from the catacombs with noi monsters...must not have shuffled well because I got alot of empty rooms and a couple of crypts and dead bodies.

 

 

im almost at the point where I  turn around to leave before I am trapped when I run into a curse that rotates all the dungeon tiles.......that about did it for Hugo and after scrabbling around for a passage out ended up in a rotatin room that rotated me into a dead end room....I played it so that I could enter and leave the room and search every couple turns buit never found an exit until lights out. about to do it again...I bought this game so I would have something to play when no one else wanted to :P

great game though and playing again soon with a random hero.

 

g

 

 

 



#20 Hein99

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Posted 09 January 2011 - 05:36 PM

solitear said:

 I played a solo game for the first time last night(first game actually)

 

 

got into the dungeon pretty deep with Hugo  but kept getting shunted away from the catacombs with noi monsters...must not have shuffled well because I got alot of empty rooms and a couple of crypts and dead bodies.

 

 

im almost at the point where I  turn around to leave before I am trapped when I run into a curse that rotates all the dungeon tiles.......that about did it for Hugo and after scrabbling around for a passage out ended up in a rotatin room that rotated me into a dead end room....I played it so that I could enter and leave the room and search every couple turns buit never found an exit until lights out. about to do it again...I bought this game so I would have something to play when no one else wanted to :P

great game though and playing again soon with a random hero.

 

g

 

 

 

Is there a card that causes ALL tiles to rotate? I once pulled some curse that rotated all 'corridor' tiles. That was kind of cool.
But would rotating all tiles (rooms and corridors, etc) work ?


-Hein99 (aka The SegaDude)
TheSegaCollection





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