That may be true, but your original argument was that the new combat rules are no longer easy to explain to new players. As someone who has not played FFG's DQ, nor even read through the rulebook online, I have to say his explanation was pretty simple. As simple as the original DQ? Maybe not, but certainly not "a mess" as you assert.
Also, as far as the determination tokens go, if you really don't like them that much I'm pretty sure you could house rule them out without too much difficulty.
I like my DQ fast, hectic and prone to sudden death just like the next guy. Based on all the reviews I've read so far it sounds like the new version still has that element, but I'm sure removing determination tokens would only make it more hectic and sudden death-y. No particular issue with that idea here.
You got me there. I still think it's a mess, but I should have added that compared to the old system it is a mess to explain to players, which means I am using more as a litmus test. On it's own, never having played the game before in my life, it would probably have given me a fresher perspective on things and I'd have been more willing to accept the idea of having stacks of cards all over the place in place of combat.
Actually I'd like to get a sense of perspective from someone who either played through it at Gencon or bought it at con and is playing it currently. How long does one combat take? In the old version, combat lasted at most 10 minutes, and that's if they were screwing around making jokes at the time. It was really meant to be more of a means to and end rather than this large aspect of the game. Basically you drew a card "Oh no! Monster!" Then you played the equiv. of RPS for a couple of minutes trying to outthink your opponent. If you won, yay, you passed on to the next turn and hoped you made it out alive. Now it's turned into more of a card game inside of the board game with attacks, counterattacks, deathblows and all that jazz and it just seems like too much work for something that is meant to be a means to an end. I guess what I'm trying to ask without getting too wordy is "How fast is this little minigame and do you *honestly* feel it doesn't slow down the game?" If you can tell me without telling me "It's not that bad, just deal with it" that it runs almost as fast as combat in the old version, then I'll concede the point and be a little less critical of that aspect of the game.
Yeah, if I did buy it, I'd probably cut out Determination and that stupid sun track killing the game early idea. It's a cheap mechanic to increase kill rate.