Aaaaaaaand you did your best to shoot past my point, but hit it tangentially. I don't remember saying that all the games were interchangable or particularly compatible. I said that the game re-designers forced in crap that is proprietary, and while useful in other games they make, is unnecessarily forcing their design elements on a game that already existed and while needed a few small house rules (can't search more than twice in a row) and not a complete overhaul of the game's engine just to make them feel like they contributed something to the design process.
"The decision to use Melee, Range and Magic traits is a design philosophy for FFG, it does nothing to make DQ any more or less compatible with the other Terrinoth games." Here, let me bold it for you: "The decision to use Melee, Range and Magic traits is a design philosophy for FFG, it does nothing to make DQ any more or less compatible with the other Terrinoth games." It doesn't need to be there, it's a design philosophy that correlates into their terrinoth settings. For a game like DungeonQuest, it has to be shoehorned in because it doesn't frakkin' belong there, thus making combat and other elements of the game far more complicated than they should be because FFG needs to make sure it belongs to them now. Another design philosophy of theirs is that if you're going to put in some arbitrary attribute, well then you have to give the PC's power cards or what's the point? Works great in Descent, Works great for Arkham Horror (and before you start in, I know they don't call it melee, ranged and magic in arkham horror, too bad they basically mean the same thing in terms of gameplay in that you get spiffy powers and gimmicks based on your charater's affinity in whatever the attributes *are* called), but it has to be forced into DQ, because as the guy who's been stalking me around this board pointed out, it's a "re-imagining". So was Battlestar Galactica.
You know what I got out of watching BG all the way through? Baltar is Jesus, and 6 is Mary friggin' Magdalene. (ok, so that's not *exactly* how it went down, but it might as well have been and it's also not my point and I don't wanna get bumped for going off-topic)
I'm used to having to put in little house rules to make a game work better, not chop them out like a butcher going at a side of beef. If I bought this game, I'll have people asking me every time "What are the numbers for on that sun track thingy?" and I'll have to tell them every time to just ignore them, they're a crappy rule idea that isn't fair to anyone playing the game, because one die roll should not completely ruin everyone's enjoyment of the game. If I wanted to play a game where 3 turns before it's over someone can basically say "Rock Falls, everyone dies." I'd be playing a lot more games of FATAL You know what else they'd be asking me? "Why is there 4 pages of combat rules?" "What do you mean I have to go on the forums for rule clarifications?" "What's Deathblow and why can't we do it every turn?" and I'm going to have to stop the game for a half an hour while I pull cards out of the combat deck, show them what the little symbols and numbers on the cards mean, look at their confused and now very bored faces, and give up and tell them this sucks and they should play Rock-Paper-Scissors and see who wins. I have players who can happily understand why they should roll a d12 and roll under an attribute. They didn't need Determination counters, probably because they aren't kids with Down's Syndrome.
I'm done ranting now, now keltheos can stop following me around from thread to thread to tell me I should just deal with it, because he's right, if I don't like it, I shouldn't have to buy a game I think is bad. This, however, was a thread about why old and new are different, and not necessarily in a positive light. Pretty much everyone who tries to argue misses the point i'm trying to get across in their fanatical fanboyism instead of looking at it with a critical eye. I was right up there with them in how badly I wanted this game but then FFG put the rulebook online and I actually read the damn thing... *twice* I showed it to my wife, even she thinks the new rules suck. I didn't go to GenCon, I didn't drink the kool-aid, I just looked at it from what I've played and from a game theory angle and it's just plain bad.