I really like the idea, but tell me how it would be most useful? What would the players' knowing an opponent's Scamper or Scrap, etc benefit them? It doesn;t really change anything they can do.
Lol had to scratch my head at that one, didn't even think about it. I guess it would mainly help in the way I run my battles, because I don't tell them what they need to test at or anything (which I think I'm going to start doing). But it could change the way a battle ensues, if you know someone has a 5th grade scamper and is cat sized (giving +2 advantage) and you've got a 3rd grade scrap....you might not want to attack him. But now that I think about it, it seems more like a trivial ability that I could easily fill them in on.
As far as its use, maybe this is just something gaming can be used on in general - remembering the stats of creatures from their video games without any special ability. I would use gaming for lots of puzzles (where it would make sense at least). I picture it coming in handy in Riddle Manor. Not to mention it's the key component in a successful magic spell. I like to think of gaming as more than just video gaming though, which is the implication I got from the book. To me it can be anything from board games, video games, other role playing games O.o, or perhaps even things like Red Light Green Light or Simon Says. So if the players couldn't remember a specific pattern, they could call on their gaming to try and jog their memory. I'd like to hear Gremlin's input on this one.