Jump to content



Photo

First timer


  • Please log in to reply
2 replies to this topic

#1 Babyblue

Babyblue

    Member

  • Members
  • 7 posts

Posted 28 July 2010 - 01:14 AM

Hi, all

I was thinking about starting with this game come fall. What would be a good place to start? Ordered the rules book and have been looking at the Black Suns starter. Would that be a good starter for a beginer, and what would be a good way to build on it. All advice appreciated :)



#2 Kahadras

Kahadras

    Member

  • Members
  • 78 posts

Posted 06 September 2010 - 11:05 AM

Seems OK IMO. The only thing I'd be slightly concerned about is the fact that there have only been a few releases for Black Sun so far which restricts the Organisation slightly at the moment. I would get the models from the starter pack painted up, get some practice games uder your belt and then see where you want to go from there. You might have to rely on Wanderers to reach the higher point games for the time being but they can add a lot of flexibility into a team and you can chop and change when more models are released for the Organisation.



#3 Grandmikus

Grandmikus

    Member

  • Members
  • 43 posts

Posted 13 September 2010 - 11:21 AM

A small number of units is not always a bad thing, especialy  when  you are learning the game. First of all the black sun is the most  versatile force in anima tactics ( took it from wissenshaft & samael). You don't have much troops now, but they can be customized in a variety of different ways. Its not just about learning how to use the unit in a variety of different ways. You use different buids of your unded units and learn how to use it. Its  big advantage in the long run beacause most players stick to few learnd tricks with some characters and with each new buy they lose some of the learning curve.

 

Mainly you don't see many Church players using Grey or Luzbell, or wissenshaft fielding Veronica or Feng yi. Even Cellia gets  left out most of the time in favour of some power builds. Its not that this units re bad, but they are difficut to use.

 

So stick with the releases you got and experiment as much as you can. A really crapy model can become the center of your strategy if you know what to do with him

When you get to know. What your black sun lacks, look at the wanderers. They are mostly used to fill the gap. If you lack offensive, defensive support , pick Sophia, if you want one powerhouse model, go for Dereck or Faust. If you need speed , take a look a the three drgons, For Tanking  lady Khaine is your nwser. Stealth and  anti armor is governd by takanosuke and Kujaku Hime. Finally if you need some versality and fighting prowess choose Bella or  Drake & Cennet. They often included for their great abilties and will never let you down..

 

I wouldn't consider  summoners for the beginers. Its mostly Samaels and Chrurchs field of expertise, and the only valiable wanderer summon combo right now is belith & ahriman/al dijin. The first one being a resonable option and the second one used mostly  for crazy ash slave combos that can be very complicated at this point.

 

The main point of this advice is to stick to the basics and experiment. Don't use the obvious combos. Victory will teach you nothing but failure a thousand things about your playstyle and oponent.

 

Play well






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS