I've only recently just started Grimm, only played one session so far (but that will soon change). Checking the forums several times a day, I've noticed that the view count per thread most certainly doesn't match up with the replies. To put it simple, I want to start a thread where players and narrators alike post mini-stories, or episode if you will, that they enjoyed. Basically...create our own resources for the game for narrators in need to be able to grab a quick idea or two for an adventure and for viewers to gawk at our imaginary power! It doesn't have to be long, or so specific you're discussing the die results, but just a walkthrough of what went down for your party for others to see how to put some of the resources provided in the book to use. It'd be great to see new faces and people providing input rather than the same like 7 that "infest" these forums . I'll provide an example to get things started:
Scouring through the book for something that I could use for my new-born players to experience, I finally found the Castle of Snakes (pg 143). But after reading through it, it seemed to dry and boring and I wanted to add a twist to each room. When the players entered the gatehouse and set eyes on the tunic that was straight across the room, they also happen to notice 7 small, kid-sized pedestals around the room. Atop each of these pedestals lies a clenched, stone fist (it seemed more sensical to me that the bulk of damage they dealt was because of the stone impact rather than just being adult sized hands). While at the bottom of the pedestals, there was a matching stone foot. When the players entered the room and showed interest in the tunic, the hands immediately became animated. After a few rounds, they weren't too successful and knew they weren't going to get to the tunic, so they sent out the bully to grab their attention while the rest looked for an alternative -- the stone feet. The feet weaken the fists when they are too close, providing a bonus to scrap when defending with a foot and decreased the fists defense trait (I used scamper since they got a +2 stature advantage with it) when attacking with a foot. With this advantage the kids successfully got to the tunic and onto the second tower.
In the second tower, the kids immediately noticed the damp and mildew-y smell coming from the loft on the second floor. There were puddles leading up the staircase and a thick line of salt lining the edges of the room. The players chose to investigate the salt and noticed that there were flies littered throughout as well as what looks like a slight pulse. The kids decided it was in their best interest to poke the line of salt, and in doing so, they evoked a distasteful reaction from the loft...so they decided it was in their even better interest to violent beat the salt (a humorous scene I must add). And with that, 7 razor-teethed from came leaping down the stairs and over the loft to greet them, but they seemed weary and weakened. Leaving the dreamer behind to continue whaling on the salt, the bully proceeded to attack the frogs, receiving a +1 attack and defense bonus due to their weakened state. With the defeat of each frog, blue ooze came gushing out from different points in the salt. When all were defeated, an ordinary frog came leaping out of the razor-frogs mouth and followed the kids through the rest of the castle as a token of their appreciation for lifting their curse. But before they could proceed to the larger tower, they had to cross a dilapidated bridge with a scamper test of 2nd grade or fall to their death. And of course...the oafish bully couldn't even manage that, but before he knew it the 7 frogs whipped their tongues out, catching him and swinging him back onto the bridge.
In the last and final tower, a spiral staircase wound up around the outer walls with 7 different platforms at even intervals up the stairs. To show the dirty, ill-maintained condition of the place...I described it as being covered in hay. Little did I know that it would play a big factor... As the players ascended the stairs, a stone goblin rose out of the stone steps at each level to block their path. Providing a long battle because of their high protection, the players shattered the first goblin and wanted to find another way around them. So they ran down the stairs and stuffed their pockets with hay. When the 2nd goblin appeared, they led him down to the 1st platform and blocked off his path using the hay. Since the goblins were bound to the stone flooring, I decided I liked their train of thought (using simple flavor text to their advantage) and allowed this tactic to work. They worked their way up to the top, reaching the shoes. As they grabbed them, the platforms began to collapse, starting with the first and working upwards. They ran to the stairs and got to the bottom to realize the snake princess was already their waiting, so the kids went ahead and handed her the clothes. Revealing herself as a witch, she tried to transfer the curse, but the frogs leapt in the way and took the curse for the kids. The witch and frogs (now snakes) quickly retreated, revealing a newly constructed bridge between the 2 towers with a troll guarding the way. Promising to bring back the head of a witch or be hunted by trolls forever and ever, they leave the castle and find the Nut Cracker (who the kids are working with) dragging off the witch's body - a perfect opportunity to retrieve a witch head. And with that the kids successfully conquered the Castle of Snakes.