Here is my SPECIFIC thoughts about Floyd: (I hope you have read my previous post, so...)
I played Floyd in my second game, as I was influenced about all this threads about Floyd having more time and having an advantage about gathering clues and all and how gaining 4 VP each for completing columns, rows and diagonals at the puzzle seem all to overpowered (read for yourself, dude!) So I choose Floyd as my char in my game #2 ( i was allowed to choose), simply to find out (OK, maybe I wanted to have found a strategy for a foolproof WIN with a certain character, but read on, LOL!) if this was really true.
To say in advance, I FAILED miserably, and here is why (and remember : By failure you learn MOST LOL!)
After all 3 games i can conclude this observation: Each character *seems* to have its personal story work like this:
Well all personal stories have a part 1 and a part two, even if ray´s parts take longer to resolve, as he has only one personal story (lets call it PS for convenience)
It seems that if you resolve part 1 of PS positive for your char, it is "harder" for your char to get part 2 to the optimum result: If players gang up and try to give you bad baggage, you have a hard time to bring it to a good end.
It also seems that if your resolve of part 1 of your PS ends the "bad" way, you have it easier to get good baggage to make the story end "somewhat" beneficial than to end it bad. In either case, your story ends "less" bad if it took the wrong turn in part 1 and end "bad" as compared to if you end part 1 all positive and end bad afterwards. The bad End VP loss is higher if you started good than if you started bad. (The reward for solving both parts positive is also higher than resolving part 1 bad and part 2 good, obviously). However what I am aiming to say to you: It may happen (with clever oponents anyway) that if they succeded to turn your PS "bad" in the first part, that they would "leave you in peace" for the second part and here is why :
1.: you have an "advantage" to get good baggage vs them giving you bad baggage overall (thats how i feel it) IF your personal story goes "bad" in the first part. (kind of a balancing thing)
2. OTHER players who got their PS work fine for part 1, are much easier targets to get their PS disturbed by other players than YOUR PS having taking a hit in the 1st part. (At least thats my impression, have a look for yourselves for the criteria!", and also the "reward for doing so is higher.
Also keep in mind that the VP effect is greater for a player that starts his PS with a good first part than the VP effect of a player who started his PS with a first bad outcome. Lets assume, you are a player who has the option to spoil another players PS that gives or takes away from him 7 VP minus or plus, or, as the other choice would be, inflict the player who had a "bad" first outcome of his personal storie´s paths to either get a small minus or a mediocre plus, who, is the obvious choice (if effort to achieve bad baggage on each of them is somewhat even?(I even say its harder for the already "slowed-down" opponent))? You choose the guy (or girl, LOL) who had a POSITIVE first outcome of her PS, as it is a difference if you can prevent your competitor( and thats basically what your other players are) to gain a big bonus or give him a big malus instead OR prevent a different player, who has a much smaller bonus to gain and also a much smaller malus to be inflicted on him, from gaining a few points . It is to be assumed that one player cannot prevent every other players PS, so whats his logical choice?
In the light of that, is choosing a bad (first) twist of your PS such a bad choice (if you are better at the "other things"?(see post before)
My answer is not at all!
My mistake with Floyd was that i thought: " Well i can choose the outcome of the PS as positive in the first part, so why shouldnt i do it?
I failed bc of that miserably and here is why:
My general conclusion is that if you make your first part of the PS go to a positive outcome (which all characters except Floyd need to work on, but generally its easy), then YOU BETTER BACK IT UP, in the second part of the PS with all the effort that you can, or ELSE you should choose to ignore the PS part at all bc it is easy for the other players to to spoil your second part and with mediocre effort and it is somewhat harder for you to gain an edge above that efforts. (it is easy if your PS gets ignored if opponents are busy doing other things, which, in general might be a concept in itself, to hope nobody takes care bout your chars PS and it sometimes works.)
Here is where Floyds Choice comes in: He can *choose* to make the first part of his PS go positive or negative.
Now that seems like a big advantage to him, BUT remember, Floyd has no positive conditions to gain good baggage in his first part, (except the cards that are played for or against him that have "traits" like duty or such things that work on all chars PS.
All his baggage in his first part (positive and negative) are carried over to his "second" part of the PS.
Well, what does that mean in effect? It means that
It is very unlikely that someone will place bad baggage on you on your first part, as he would have to trigger one of the bad "traits" on your PS.
It is very hard to place good baggage on Floyd (as playing Floyd) on his first part, only by playing light cards as Floyd or getting maybe Puzzle pieces that give good baggage to yourself. It may not seem necessary to you, as being Floyd, you choose the first outcome, hover choose wisely: The parameters for doing one thing or the other may be:
a: if Bad baggage is given to you even in the first phase before your choice, you might say: "well whatever, i can still pick the less choice and loose a few VP. In his PS i think floyd ends with -1 VP if he chooses to keep his directives and the story ends bad.
b: if you manage to place some good baggage on your PS in the first 3 days of each weak and have no bad baggage on it yet, you have a good headstart and might consider choosing the good outcome of the PS. You should however invest ressources to back it up in the second half of the weak, or else you will suffer very severe VP Penalties for a bad outcome (High price, high risk)
The first time i played Floyed i picked the good outcome for both PS and ended up with - 14 VP for that choice.
The second time i played Floyed, i chose the other outcomes and ended up with -2 VP.
to be continued...